Humans: Difference between revisions

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==Preferences==
==Preferences==

Revision as of 13:56, 25 January 2022

The Humans are one of six available races in Songs of Syx. Humans are the smartest and most mentally unique of all races, as they have the most free will and flexible minds. Because of this, they thrive at jobs that require high intelligence. Humans also have the unique ability to thrive in all types of climates, with temperate being the most preferred by them.

The foods they prefer are bread, fish, mushrooms and eggs. Much like humans in real life, they prefer open land over mountains and ocean/river areas, including their lifespan being roughly 100 years. Humans can be bred in a Human nursery, though requires fruit to feed the children.

In-game description

Short description

"Humans, the last creation of the gods. Excel at intelligent jobs and are decent farmers."

Long description

"The humans were the final creation of the Astars, and unlike all their other creations they gave them free will and a shapable mind. This seperates them from all the others. Initially men were immortal, but after the second war of the gods, this was removed as punishment for some to have aligned with the Chaos Lord."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.30 +0.30 +0.10 0.00
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.25 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
100 +0.65 +1.00 +0.50
Piety
+0.12

Preference for others

1.00 1.00 1.00 1.00 1.00

Religion

0.06 0.62 0.31

Climate

Cold Temperate Warm
80.0% 100.0% 80.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 0.0% 20.0% 20.0% 100.0%

Additional traits

Trait Strength
Wrongful Deaths πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Immigrant πŸ‘‡πŸ‘‡
Majority πŸ‘…
Mercy πŸ‘…πŸ‘…
Other Slaves πŸ‘…
Retirement Age πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Fulfillment πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Food Preference πŸ‘…πŸ‘…πŸ‘…
Food Rations πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Eateries πŸ‘…πŸ‘…
Flat Houses πŸ‘…πŸ‘…πŸ‘…
Chambers
Wells πŸ‘…πŸ‘…
Hearths πŸ‘…πŸ‘…
Stages πŸ‘…πŸ‘…
Lavatories πŸ‘…πŸ‘…πŸ‘…
Building πŸ‘…πŸ‘…
Others πŸ‘…πŸ‘…
Corpses πŸ‘‡πŸ‘‡
Noise πŸ‘‡πŸ‘‡
Awe πŸ‘…πŸ‘…
Jewelry πŸ‘…
Enemy Kills πŸ‘…
Graveyards πŸ‘…πŸ‘…
Desecration πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Opposition πŸ‘‡πŸ‘‡πŸ‘‡
Trait Strength
Noble πŸ‘…πŸ‘…
Former Slave πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Law πŸ‘…πŸ‘…
Slaves πŸ‘‡πŸ‘‡
Freed Slaves πŸ‘…πŸ‘…πŸ‘…
Occupation πŸ‘…πŸ‘…
Starving πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Food Days πŸ‘…
Drink Rations πŸ‘…πŸ‘…πŸ‘…
Canteens πŸ‘…πŸ‘…πŸ‘…
Dormitories πŸ‘…πŸ‘…
Bathhouses πŸ‘…πŸ‘…πŸ‘…
Taverns πŸ‘…πŸ‘…πŸ‘…
Speakers πŸ‘…πŸ‘…
Arenas πŸ‘…πŸ‘…πŸ‘…
Roads πŸ‘…πŸ‘…
Climate πŸ‘…πŸ‘…
Cannibalism πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Riches πŸ‘…πŸ‘…
Lightning πŸ‘…πŸ‘…
Clothes πŸ‘…πŸ‘…
Soldiers πŸ‘…
Meat πŸ‘…πŸ‘…πŸ‘…
Crypts πŸ‘…πŸ‘…πŸ‘…
Faith πŸ‘…πŸ‘…πŸ‘…πŸ‘…

Preferences

Buildings

Icon Satisfaction
30%
70%
50%
50%

Work fulfillments

50% 80% 80% 50% 50%
0% 50% 50% 0% 0%
50% 0% 50% 0% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 100%
50% 0% 0% 100% 0%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 100%
50% 50% 100% 50% 0%
50% 50% 70% 100%

Work skills

Note: The following information is significantly simplified compared to what's shown in-game, please update it.

1 1 1 1 1
1 1 1 1 1
+0.20 +0.20 +0.20 +0.20 +0.20
+0.20 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 +1.50 +1.50