Tilapis: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
Line 127: Line 127:
|-
|-
! Roundness
! Roundness
| {{traitbarempty}}
| {{traitbar|36px|#17a018|#046005}}
|-
|-
! Corpses
! Corpses
Line 205: Line 205:
|-
|-
! Meat
! Meat
| {{traitbar|65px|#17a018|#046005}}
| {{traitbar|56px|#17a018|#046005}}
|-
|-
! Vegetables
! Vegetables

Revision as of 18:59, 29 September 2021

 This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it.

The Tilapis are one of six available races in Songs of Syx. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the Cantors, they are a rare race, but not as rare as the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like Humans, they are not particularly picky about specific types of climate, though they prefer temperate climates the most.

Tilapis have a general lifespan of 90 years. Specifically, the foods they prefer are meat, bread, fruit and vegetables. Despite the mild rarity of the race, the player can choose to start as this race when beginning a new game.

In-game description

Short description

"Tilapi, the territorial and bloodthirsty guardians of Syx' forests, are perfectly suited to tend to forestry, animal husbundry, and dispensing swift death alike. They are no strangers to cannibalism."

Long description

"The Tilapis were created in aeons past to guard an ancient and mighty barrier forest, the border between the granted dominion for this purpose, the Tilapi are extremely territorial and quick to pass judgement, however they are blessed with great compassion for Syx' flora and fauna.

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.30 +0.30 +0.10 +0.30
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.15 +0.40 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
90 +0.85 +0.60 +0.10

Preference for others

1.00 1.00 -1.00 1.00 1.00

Climate

Cold Temperate Warm
80.0% 100.0% 80.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 3.0% 2.0% 250.0% 20.0%

Additional traits

Trait Strength
Population
Emigrant
Trapped
Majority
Mercy
Other Slaves
Employed
Work Time
Fulfillment
Food Preference
Food Rations
Eateries
Flat Houses
Chambers
Wells
Schools
Lavatories
Building
Others
Hot
Roundness
Corpses
Noise
Space
Dread
Law
Battlegear
Jewelry
Soldiers
Soldiers Training
Routing
Injuries
Constipation
Hunger
Army-Duty
Starved
Animals
Heat Exposure
Murder
Drowned
Graveyards
Graveyard Desecration
Indoctrination
Drinks
Breads
Fruit
Meat
Vegetables
Wood
Clay
Cotton
Leather
Ore
Fabric
Metal
Pottery
Tools
Battlegear
Trait Strength
Noble
Immigrant
Age
Law
Slaves
Freed Slaves
Experience
Retirement Age
Starving
Food Days
Drink Rations
Canteens
Dormitories
Bathhouses
Taverns
Hearths
Roads
Climate
Cold
Squareness
Cannibalism
Riches
Lightning
Awe
Harmony
Clothes
Tool Level
Recruits
Soldier Experience
Enemy Kills
Dirtiness
Exhaustion
Sleepiness
Thirst
Emigrated
Slain
Age
Cold Exposure
Executed
Deserted
Crypts
Educations
Fish
Rations
Eggs
Grain
Mushrooms
Stones
Livestocks
Coal
Gems
Opiates
Sithilon Ores
Furniture
Paper
Cut Stone
Clothes
Jewelry

Preferences

Buildings

Icon Satisfaction
0%
30%
20%
100%

Work fulfillments

Note: This information has not been properly updated, and is likely not accurate.

50% 80% 80% 80% 0%
0% 50% 50% 0% 0%
50% 0% 50% 50% 50%
100% 100% 100% 50% 100%
100% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 50% 0% 0%
100% 0% 50% 50% 100%
100% 100% 50% 50% 50%
50% 50% 50%

Work skills

Note: This information has not been properly updated, and is likely not accurate.

0% 0% 20% 0% 0%
0% 0% 0% 0% 0%
40% 40% 40% 40% 40%
40% 20% 20% 20% 20%