Garthimis: Difference between revisions

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==Additional traits==
==Additional traits==
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! Chambers
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! Battlegear
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! Jewelry Level
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! Vegetables
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! Age
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! Drink Rations
! Drink Rations
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! Canteens
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==Preferences==
==Preferences==
===Buildings===
===Buildings===

Revision as of 18:41, 29 September 2021

The Garthimis are one of six available races in Songs of Syx. Garthimis are humanoid-insect hybrids, and have the least amount of societal structure of all races in the game. Garthimis have no interest in the finer things in life, or even life itself. Because of their insect-like bodies, they can mate by laying eggs, thus reproducing faster than any other race. The best use they have in the game is to be used as cannon fodder pawns, as they are quite useful in combat situations, given they are trained properly. Unlike the other races in the game, they are not particularly skilled at anything, making their fast reproduction and potential combat capabilities their main positive attributes.

Somewhat similar to Dondorians, the Garthimis prefer meat and fish. Because of their exoskeleton bodies, they have an above-average resistance to weather and damage in battle. Like Cretonians, they thrive best in temperate and warm climates.

In-game description

Short description

"Garthimi love death and destruction while caring little for the finer things in life. High reproductive rate makes them perfect cannon fodder, but given the right training and equipment, they can become quite proficient."

Long description

"Garthimi were created by the fallen god Aminon in the first war of the gods. After his imprisonment, the Garthimi retreated to the mountain caverns of the world where they raided the ones foolish enough to settle nearby. They reproduce naturally in hatcheries and their exoskeleton is quite resistant to all kinds of weather, while also providing them with a natural battle boost. They like fish and meat."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.20 +0.80 +0.30 0.20
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.25 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
100 +0.65 +0.10 +0.50

Climate

Cold Temperate Warm
20.0% 80.0% 100.0%

Terrain

Ocean River Mountain Open Land
0.0% 0.0% 100.0% 20.0%

Additional traits

Trait Strength
Population
Emigrant
Trapped
Majority
Mercy
Other Slaves
Employed
Work Time
Fulfillment
Food Preference
Food Rations
Eateries
Flat Houses
Chambers
Wells
Schools
Lavatories
Building
Others
Hot
Roundness
Corpses
Noise
Space
Dread
Law
Battlegear
Jewelry
Soldiers
Soldiers Training
Routing
Injuries
Constipation
Hunger
Army-Duty
Starved
Animals
Heat Exposure
Murder
Drowned
Graveyards
Graveyard Desecration
Indoctrination
Drinks
Breads
Fruit
Meat
Vegetables
Wood
Clay
Cotton
Leather
Ore
Fabric
Metal
Pottery
Tools
Battlegear
Trait Strength
Noble
Immigrant
Age
Law
Slaves
Freed Slaves
Experience
Retirement Age
Starving
Food Days
Drink Rations
Canteens
Dormitories
Bathhouses
Taverns
Hearths
Roads
Climate
Cold
Squareness
Cannibalism
Riches
Lightning
Awe
Harmony
Clothes
Tool Level
Recruits
Soldier Experience
Enemy Kills
Dirtiness
Exhaustion
Sleepiness
Thirst
Emigrated
Slain
Age
Cold Exposure
Executed
Deserted
Crypts
Educations
Fish
Rations
Eggs
Grain
Mushrooms
Stones
Livestocks
Coal
Gems
Opiates
Sithilon Ores
Furniture
Paper
Cut Stone
Clothes
Jewelry

Preferences

Buildings

Icon Satisfaction
100%
20%
100%
20%

Work fulfillments

50% 80% 80% 80% 0%
50% 50% 0% 0% 50%
0% 50% 0% 50% 50%
100% 100% 100% 50% 100%
100% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 50% 0% 0%
100% 0% 50% 50% 100%
100% 100% 50% 50% 50%
50% 50% 50%

Work skills

0% 0% 20% 0% 0%
0% 0% 0% 0% 0%
40% 40% 40% 40% 40%
40% 20% 20% 20% 20%