Resources: Difference between revisions

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Resources must be collected by citizens in various ways. From cutting down [[trees]] for wood to making [[jewelry]] just to keep specific people happy. Most resources can be found in the natural environment, but others must be man-made. If a resource is within reach of a settlement, the player must [[Trading|trade]] for them.
Resources must be collected by citizens in various ways. From cutting down [[trees]] for wood to making [[jewelry]] just to keep specific people happy. Most resources can be found in the natural environment, but others must be man-made. If a resource is within reach of a settlement, the player must [[Trading|trade]] for them.


== [[Flora]] ==
[[File:settlement_infobox.png|frame|310px|left|When choosing where to place your settlement in a new game, this information of a settlement will appear when mouse-hovering over areas on the [[world]] screen.]]{{clear}}
== Flora ==


==== Cotton ====
==== Cotton ====
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==== Cut Stone ====
==== Cut Stone ====
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Revision as of 16:42, 22 May 2021

 This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it.

Resources are helpful, collectable items in Songs of Syx. They are - including the work of the citizens - the lifeblood of any successful settlement. Resources are constantly being used to build things and fuel many activities that are necessary to keep the player's settlement constantly running. There are 30 resources in the game, with one of them (being opiates) not yet implemented.

Resources must be collected by citizens in various ways. From cutting down trees for wood to making jewelry just to keep specific people happy. Most resources can be found in the natural environment, but others must be man-made. If a resource is within reach of a settlement, the player must trade for them.

When choosing where to place your settlement in a new game, this information of a settlement will appear when mouse-hovering over areas on the world screen.

Flora

Cotton

Fruit

Grain

Mushrooms

Opiates

Vegetables

Trees

Fauna

Domesticated Animals

Auroch

Entelodont

Globdien

Onx

n.b. On Livestock

Non-Domesticated Animals

Dinoris

Smilodon

Stagbeast

Other

Eggs

Fish

Non-Living Resources

Alcohol

Battlegear

Bread

Clay

Coal

Clothes

Stone

Tools

Wood

Fabric

Furniture

Gem

Jewelry

Leather

Meat

Metal

Ore

Paper

Pottery

Sithilon

Cut Stone