Settlement: Difference between revisions
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In turn, the player must tend to the wants and needs of every citizen as much as possible, as happier citizens will work more efficiently and be less likely to leave the settlement out of dissatisfaction. The more well-managed and attractive a settlement is, the more [[Immigration|immigrants]] will arrive. Immigration can even be controlled, as not to let too many people in and eat all the [[food]].[[Slaves]] can also be purchased. | In turn, the player must tend to the wants and needs of every citizen as much as possible, as happier citizens will work more efficiently and be less likely to leave the settlement out of dissatisfaction. The more well-managed and attractive a settlement is, the more [[Immigration|immigrants]] will arrive. Immigration can even be controlled, as not to let too many people in and eat all the [[food]].[[Slaves]] can also be purchased. | ||
===Cretonians=== | The details of citizens go even deeper when looking at each individual; as each person has a pre-generated personality, likes, dislikes, strengths, weaknesses and traits. As mentioned before, the race of the person is greatly influenced. | ||
===[[File:cretonians_small_icon.png]] Cretonians=== | |||
{{main|Cretonians}} | {{main|Cretonians}} | ||
Cretonians are the most peaceful of the three races, and excel at farming rather than more grueling work such as mining. They prefer warmer climates and areas with bodies of water. They are [[Vegetables|vegetarians]] and prefer wooden structures. | Cretonians are the most peaceful of the three races, and excel at farming rather than more grueling work such as mining. They prefer warmer climates and areas with bodies of water. They are [[Vegetables|vegetarians]] and prefer wooden structures. | ||
===Dondorians=== | ===[[File:dondorians_small_icon.png]] Dondorians=== | ||
{{main|Dondorians}} | {{main|Dondorians}} | ||
Dondorians are fundamentally the opposite of Cretonians, as they are adept at fighting and excel at [[Refiners|refinery]] work and mining. They prefer colder climates and in terms of food, prefer [[meat]] and [[fish]]. | Dondorians are fundamentally the opposite of Cretonians, as they are adept at fighting and excel at [[Refiners|refinery]] work and mining. They prefer colder climates and in terms of food, prefer [[meat]] and [[fish]]. | ||
===Cantors=== | ===[[File:cantors_small_icon.png]] Cantors=== | ||
{{main|Cantors}} | {{main|Cantors}} | ||
Cantors are the rarest and unique of the three races. Cantors are giants that are hard to recruit to your settlement and are hard to please. Cantors excel at almost all things in the game. | Cantors are the rarest and unique of the three races. Cantors are giants that are hard to recruit to your settlement and are hard to please. Cantors excel at almost all things in the game. | ||
==Resources== | |||
{{main|Resources}} | |||
Aside from citizens, a settlement without resources would be near useless. You would have a colony with nothing to use to help themselves and no food to keep anyone alive, so resources are another extremely important thing the player must heavily manage at all times. When starting a new game, your [[throne]] will contain a few resources to get started. Depending on where the player chooses when starting a new game, there are different types of natural resources found all over, such as wild plants, [[stone deposits]], [[clay deposits]], [[ore deposits]], etc. | |||
It might be in the player's best interest to choose a starting area that has as many helpful natural resources as possible. |
Revision as of 14:23, 22 May 2021
This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it. |
Settlements are the core component of the game Songs of Syx. The sole purpose of the game is to properly manage one. A settlement is a community made up of citizens, constructed buildings, collected resources, an established workforce, economic trading, defenses and law. The world of the game is made up of many connecting settlements, but the player gets an entire settlement to oneself; one that starts from scratch, must be properly managed to the point where it should constantly grow, always be improved and be self-sufficient.
With enough effort and time taken to understand the game's mechanics, a settlement can turn into a city, and that city can turn into a massive empire that would have other settlements either cower in fear, marvel in awe or potentially both.
Citizens
- Main article: Citizens
The citizens are the lifeblood of any settlement. Without them, your settlement would be vast, empty acres of land without purpose. Citizens come in three races: Cretonians, Dondorians and Cantors. They provide different personality types, strengths and weaknesses depending on their race. To get the most out of citizens, the player should allocate them properly, using their strengths to one's advantage. Citizens are responsible for getting all things done in your settlement, from making farms to constructing buildings; from tending to livestock to managing balanced trades to acquire helpful resources.
In turn, the player must tend to the wants and needs of every citizen as much as possible, as happier citizens will work more efficiently and be less likely to leave the settlement out of dissatisfaction. The more well-managed and attractive a settlement is, the more immigrants will arrive. Immigration can even be controlled, as not to let too many people in and eat all the food.Slaves can also be purchased.
The details of citizens go even deeper when looking at each individual; as each person has a pre-generated personality, likes, dislikes, strengths, weaknesses and traits. As mentioned before, the race of the person is greatly influenced.
Cretonians
- Main article: Cretonians
Cretonians are the most peaceful of the three races, and excel at farming rather than more grueling work such as mining. They prefer warmer climates and areas with bodies of water. They are vegetarians and prefer wooden structures.
Dondorians
- Main article: Dondorians
Dondorians are fundamentally the opposite of Cretonians, as they are adept at fighting and excel at refinery work and mining. They prefer colder climates and in terms of food, prefer meat and fish.
Cantors
- Main article: Cantors
Cantors are the rarest and unique of the three races. Cantors are giants that are hard to recruit to your settlement and are hard to please. Cantors excel at almost all things in the game.
Resources
- Main article: Resources
Aside from citizens, a settlement without resources would be near useless. You would have a colony with nothing to use to help themselves and no food to keep anyone alive, so resources are another extremely important thing the player must heavily manage at all times. When starting a new game, your throne will contain a few resources to get started. Depending on where the player chooses when starting a new game, there are different types of natural resources found all over, such as wild plants, stone deposits, clay deposits, ore deposits, etc.
It might be in the player's best interest to choose a starting area that has as many helpful natural resources as possible.