Storage: Difference between revisions

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Warehouses allow the player to keep track of any resource inside them. Most buildings that exist for offering [[citizens]] some sort of service or meant for making a specific type of resource have storage crates for finished goods. Goods that aren't about to be used right away, will be taken to the nearest warehouse. Food that isn't stored in a warehouse will spoil much quicker. [[Hauler]]s also act as storage areas, but the purpose if different, as haulers are meant for banking up resources at a marked location for constructing [[building]]s near haulers at a later time, reducing back-and-forth travel time when citizens are getting resources for construction.
Warehouses allow the player to keep track of any resource inside them. Most buildings that exist for offering [[citizens]] some sort of service or meant for making a specific type of resource have storage crates for finished goods. Goods that aren't about to be used right away, will be taken to the nearest warehouse. Food that isn't stored in a warehouse will spoil much quicker. [[Hauler]]s also act as storage areas, but the purpose if different, as haulers are meant for banking up resources at a marked location for constructing [[building]]s near haulers at a later time, reducing back-and-forth travel time when citizens are getting resources for construction.
Haulers do not provide the benefits that warehouses do.


[[Category:Gameplay elements]]
[[Category:Gameplay elements]]

Revision as of 12:55, 22 May 2021

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Storage crates in a warehouse.

Storage is an important and necessary game mechanic in Songs of Syx. It is the process of storing a resource somewhere for convenience, and in the case of food, to keep things from spoiling. Almost every building in the game can store things, but warehouses are the most prominent and convenient building for this purpose.

Warehouses allow the player to keep track of any resource inside them. Most buildings that exist for offering citizens some sort of service or meant for making a specific type of resource have storage crates for finished goods. Goods that aren't about to be used right away, will be taken to the nearest warehouse. Food that isn't stored in a warehouse will spoil much quicker. Haulers also act as storage areas, but the purpose if different, as haulers are meant for banking up resources at a marked location for constructing buildings near haulers at a later time, reducing back-and-forth travel time when citizens are getting resources for construction.

Haulers do not provide the benefits that warehouses do.