Tilapis: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
{{imagefix|[[File:tilapis_icon.png|left]]}}The '''Tilapis''' are one of six available [[race]]s in ''[[Songs of Syx]]''. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the [[Cantor]]s, they are a rare race, but not as rare ''as'' the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like [[Humans]], they are not particularly picky about specific types of climate, though they prefer temperate climates the most. | {{imagefix|[[File:tilapis_icon.png|left]]}}The '''Tilapis''' are one of six available [[race]]s in ''[[Songs of Syx]]''. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the [[Cantor]]s, they are a rare race, but not as rare ''as'' the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like [[Humans]], they are not particularly picky about specific types of climate, though they prefer temperate climates the most. | ||
Revision as of 05:42, 5 November 2021
The Tilapis are one of six available races in Songs of Syx. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the Cantors, they are a rare race, but not as rare as the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like Humans, they are not particularly picky about specific types of climate, though they prefer temperate climates the most.
Tilapis have a general lifespan of 90 years. Specifically, the foods they prefer are meat, bread, fruit and vegetables. Despite the mild rarity of the race, the player can choose to start as this race when beginning a new game. Tilapis can be bred in a Tilapi nursery, though they require fruit to feed the children.
In-game description
Short description
"Tilapi, the territorial and bloodthirsty guardians of Syx' forests, are perfectly suited to tend to forestry, animal husbundry, and dispensing swift death alike. They are no strangers to cannibalism."
Long description
"The Tilapis were created in aeons past to guard an ancient and mighty barrier forest, the border between the granted dominion for this purpose, the Tilapi are extremely territorial and quick to pass judgement, however they are blessed with great compassion for Syx' flora and fauna.
Properties
Res. Hot | Res. Cold | Armour | Pierce Damage |
---|---|---|---|
+0.30 | +0.30 | +0.10 | +0.30 |
Defensive Skill | Stamina | Strength | Work Prof. |
0.00 | +0.50 | +0.40 | 0.00 |
Soil | Hunger | Thirst | Healing |
+0.15 | +0.40 | +0.12 | +0.25 |
Sleep | Immunity | Skinnydipping | Cannibalism |
+0.25 | +0.50 | +0.80 | +0.10 |
Life span | Youth | Intelligence | Criminality |
90 | +0.85 | +0.60 | +0.10 |
Preference for others
Climate
Cold | Temperate | Warm |
---|---|---|
80.0% | 100.0% | 80.0% |
Terrain
Ocean | River | Mountain | Forest | Open Land |
---|---|---|---|---|
0.0% | 3.0% | 2.0% | 250.0% | 20.0% |
Additional traits
Trait | Strength |
---|---|
Population | |
Emigrant | |
Trapped | |
Majority | |
Mercy | |
Other Slaves | |
Employed | |
Work Time | |
Fulfillment | |
Food Preference | |
Food Rations | |
Eateries | |
Flat Houses | |
Chambers | |
Wells | |
Schools | |
Lavatories | |
Building | |
Others | |
Hot | |
Roundness | |
Corpses | |
Noise | |
Space | |
Dread | |
Law | |
Battlegear | |
Jewelry | |
Soldiers | |
Soldiers Training | |
Routing | |
Injuries | |
Constipation | |
Hunger | |
Army-Duty | |
Starved | |
Animals | |
Heat Exposure | |
Murder | |
Drowned | |
Graveyards | |
Graveyard Desecration | |
Indoctrination | |
Drinks | |
Breads | |
Fruit | |
Meat | |
Vegetables | |
Wood | |
Clay | |
Cotton | |
Leather | |
Ore | |
Fabric | |
Metal | |
Pottery | |
Tools | |
Battlegear |
Trait | Strength |
---|---|
Noble | |
Immigrant | |
Age | |
Law | |
Slaves | |
Freed Slaves | |
Experience | |
Retirement Age | |
Starving | |
Food Days | |
Drink Rations | |
Canteens | |
Dormitories | |
Bathhouses | |
Taverns | |
Hearths | |
Roads | |
Climate | |
Cold | |
Squareness | |
Cannibalism | |
Riches | |
Lightning | |
Awe | |
Harmony | |
Clothes | |
Tool Level | |
Recruits | |
Soldier Experience | |
Enemy Kills | |
Dirtiness | |
Exhaustion | |
Sleepiness | |
Thirst | |
Emigrated | |
Slain | |
Age | |
Cold Exposure | |
Executed | |
Deserted | |
Crypts | |
Educations | |
Fish | |
Rations | |
Eggs | |
Grain | |
Mushrooms | |
Stones | |
Livestocks | |
Coal | |
Gems | |
Opiates | |
Sithilon Ores | |
Furniture | |
Paper | |
Cut Stone | |
Clothes | |
Jewelry |
Preferences
Buildings
Icon | Satisfaction |
---|---|
0% | |
30% | |
20% | |
100% |
Work fulfillments
Note: This information has not been properly updated, and is likely not accurate.
Work skills
Note: The following information is significantly simplified compared to what's shown in-game, please update it.
1 | 1 | 1 | 1 | 1 |
1 | 1 | 1 | 1 | 1 |
+0.20 | +0.20 | +0.20 | +0.20 | +0.20 |
1 | +1.60 | +1.60 | +1.60 | +1.60 |
1 | 1 | 1 | 1 | 1 |
1 | 1 | 1 | 1 | 1 |
1 | 1 | 1 | 1 | 1 |
1 | 1 | 1 |