Humans: Difference between revisions

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==Additional traits==
==Additional traits==
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==Preferences==
==Preferences==
===Buildings===
===Buildings===

Revision as of 19:51, 29 September 2021

The Humans are one of six available races in Songs of Syx. Humans are the smartest and most mentally unique of all races, as they have the most free will and flexible minds. Because of this, they thrive at jobs that require high intelligence. Humans also have the unique ability to thrive in all types of climates, with temperate being the most preferred by them.

The foods they prefer are bread, fish, mushrooms and eggs. Much like humans in real life, they prefer open land over mountains and ocean/river areas, including their lifespan being roughly 100 years.

In-game description

Short description

"Humans, the last creation of the gods. Excel at intelligent jobs and are decent farmers."

Long description

"The humans were the final creation of the Astars, and unlike all their other creations they gave them free will and a shapable mind. This seperates them from all the others. Initially men were immortal, but after the second war of the gods, this was removed as punishment for some to have aligned with the Chaos Lord."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.10 +0.10 +0.10 0.00
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.25 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
100 +0.65 +1.00 +0.50

Preference for others

1.00 1.00 1.00 1.00 1.00

Climate

Cold Temperate Warm
80.0% 100.0% 80.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 0.0% 20.0% 20.0% 100.0%

Additional traits

Trait Strength
Population
Emigrant
Trapped
Majority
Mercy
Other Slaves
Employed
Work Time
Fulfillment
Food Preference
Food Rations
Eateries
Flat Houses
Chambers
Wells
Schools
Lavatories
Building
Others
Hot
Roundness
Corpses
Noise
Space
Dread
Law
Battlegear
Jewelry
Soldiers
Soldiers Training
Routing
Injuries
Constipation
Hunger
Army-Duty
Starved
Animals
Heat Exposure
Murder
Drowned
Graveyards
Graveyard Desecration
Indoctrination
Drinks
Breads
Fruit
Meat
Vegetables
Wood
Clay
Cotton
Leather
Ore
Fabric
Metal
Pottery
Tools
Battlegear
Trait Strength
Noble
Immigrant
Age
Law
Slaves
Freed Slaves
Experience
Retirement Age
Starving
Food Days
Drink Rations
Canteens
Dormitories
Bathhouses
Taverns
Hearths
Roads
Climate
Cold
Squareness
Cannibalism
Riches
Lightning
Awe
Harmony
Clothes
Tool Level
Recruits
Soldier Experience
Enemy Kills
Dirtiness
Exhaustion
Sleepiness
Thirst
Emigrated
Slain
Age
Cold Exposure
Executed
Deserted
Crypts
Educations
Fish
Rations
Eggs
Grain
Mushrooms
Stones
Livestocks
Coal
Gems
Opiates
Sithilon Ores
Furniture
Paper
Cut Stone
Clothes
Jewelry

Preferences

Buildings

Icon Satisfaction
30%
70%
50%
50%

Work fulfillments

50% 80% 80% 50% 0%
50% 50% 0% 0% 50%
0% 50% 0% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 100% 100% 100%
50% 50% 50% 50% 50%
50% 100% 50% 0% 0%
100% 0% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 100%

Work skills

0% 0% 0% 0% 0%
0% 0% 0% 0% 0%
20% 20% 20% 20% 20%
20% 0% 0% 0% 0%