Humans: Difference between revisions
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! Res. Hot !! Res. Cold !! Armour !! Pierce Damage | ! Res. Hot !! Res. Cold !! Armour !! Pierce Damage | ||
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| +0. | | +0.10 || +0.10 || +0.10 || 0.00 | ||
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! Defensive Skill !! Stamina !! Strength !! Work Prof. | ! Defensive Skill !! Stamina !! Strength !! Work Prof. | ||
|- | |- | ||
| 0. | | 0.00 || +0.50 || +0.40 || 0.00 | ||
|- | |- | ||
! Soil || Hunger || Thirst || Healing | ! Soil || Hunger || Thirst || Healing |
Revision as of 19:48, 29 September 2021
The Humans are one of six available races in Songs of Syx. Humans are the smartest and most mentally unique of all races, as they have the most free will and flexible minds. Because of this, they thrive at jobs that require high intelligence. Humans also have the unique ability to thrive in all types of climates, with temperate being the most preferred by them.
The foods they prefer are bread, fish, mushrooms and eggs. Much like humans in real life, they prefer open land over mountains and ocean/river areas, including their lifespan being roughly 100 years.
In-game description
Short description
"Humans, the last creation of the gods. Excel at intelligent jobs and are decent farmers."
Long description
"The humans were the final creation of the Astars, and unlike all their other creations they gave them free will and a shapable mind. This seperates them from all the others. Initially men were immortal, but after the second war of the gods, this was removed as punishment for some to have aligned with the Chaos Lord."
Properties
Res. Hot | Res. Cold | Armour | Pierce Damage |
---|---|---|---|
+0.10 | +0.10 | +0.10 | 0.00 |
Defensive Skill | Stamina | Strength | Work Prof. |
0.00 | +0.50 | +0.40 | 0.00 |
Soil | Hunger | Thirst | Healing |
+0.25 | +0.50 | +0.12 | +0.25 |
Sleep | Immunity | Skinnydipping | Cannibalism |
+0.25 | +0.50 | +0.80 | +0.10 |
Life span | Youth | Intelligence | Criminality |
100 | +0.65 | +1.00 | +0.50 |
Climate
Cold | Temperate | Warm |
---|---|---|
80.0% | 100.0% | 80.0% |
Terrain
Ocean | River | Mountain | Open Land |
---|---|---|---|
0.0% | 0.0% | 20.0% | 100.0% |
Additional traits
Trait | Strength |
---|---|
Population | |
Start Race | |
Immigrant | |
Age | |
Law | |
Slaves | |
Employed | |
Work Time | |
Fulfillment | |
Food Preference | |
Food Rations | |
Eateries | |
Flat Houses | |
Chambers | |
Wells | |
Hearths | |
Roads | |
Awe | |
Harmony | |
Building | |
Cold | |
Squareness | |
Noise | |
Corpses | |
Battlegear Level | |
Jewelry Level | |
Soldiers | |
Soldiers Training | |
Routing | |
Injuries | |
Constipation | |
Hunger | |
Army-Duty | |
Starved | |
Animals | |
Heat Exposure | |
Murder | |
Drowned | |
Graveyards | |
Graveyard Desecration | |
Drinks | |
Breads | |
Fruit | |
Meat | |
Vegetables | |
Wood | |
Clay | |
Cotton | |
Leather | |
Ore | |
Fabric | |
Metal | |
Pottery | |
Tools | |
Battlegear |
Trait | Strength |
---|---|
Noble | |
Emigrant | |
Trapped | |
Majority | |
Mercy | |
Other Slaves | |
Work Skill | |
Retirement Age | |
Starving | |
Food Days | |
Drink Rations | |
Canteens | |
Dormitories | |
Bathhouses | |
Taverns | |
Lavatories | |
Lights | |
Dread | |
Law Access | |
Climate | |
Hot | |
Roundness | |
Cannibalism | |
Clothes Level | |
Tool Level | |
Recruits | |
Soldier Experience | |
Enemy Kills | |
Dirtiness | |
Exhaustion | |
Sleepiness | |
Thirst | |
Emigrated | |
Slain | |
Age | |
Cold Exposure | |
Executed | |
Deserted | |
Crypts | |
Fish | |
Rations | |
Eggs | |
Grain | |
Mushrooms | |
Stone | |
Livestocks | |
Coal | |
Gems | |
Opiates | |
Sithilon Ores | |
Furniture | |
Papers | |
Cut Stone | |
Clothes | |
Jewelry |
Preferences
Buildings
Icon | Satisfaction |
---|---|
30% | |
70% | |
50% | |
50% |
Work fulfillments
Work skills
0% | 0% | 0% | 0% | 0% |
0% | 0% | 0% | 0% | 0% |
20% | 20% | 20% | 20% | 20% |
20% | 0% | 0% | 0% | 0% |