Cantors: Difference between revisions

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[[Category:Races]]
[[Category:Races]]

Revision as of 21:47, 3 July 2021

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The Cantors are one of five available races in Songs of Syx. Cantors are giants, and will appear as much larger sprites than other races. Cantors are the rarest and most difficult-to-keep race in the game, because compared to the other two races, they are the most difficult to please, requiring the most work in keeping in the player's settlement. Even getting them to arrive at the player's settlement to start with is difficult.

When starting a new/random game, Cantors are the only race unavailable to be chosen as the starting race. They also have the highest life span of any other race in the game, at a whopping 800 years. Specifically, the foods they prefer are meat, fish and eggs.

In-game description

Short description

"Cantors are mythical giants. The few of them that remain are primarily found in the north. They excel at most things, but are difficult to obtain and please."

Long description

"Cantors were the protectors of the Istari themselves. They fought alongside them in the final War of the Gods and the few that survived wandered the north. Having one in your city is a privilege and they excel at many things, warring one of them. Don't be thoughtless with their lives though, as there are not many of them left. They have a distaste for humans."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.10 +0.50 +0.50 0.00
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.50 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.50 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
800 +0.70 +1.00 0.00

Climate

Cold Temperate Warm
10.0% 0.5% 0.0%

Terrain

Ocean River Mountain Open Land
0.0% 0.0% 100.0% 20.0%

Additional traits

Trait Strength
Population
Start Race
Immigrant
Age
Law
Slaves
Employed
Work Time
Fulfillment
Food Preference
Food Rations
Eateries
Flat Houses
Chambers
Wells
Hearths
Roads
Awe
Harmony
Building
Cold
Squareness
Noise
Corpses
Battlegear Level
Jewelry Level
Soldiers
Soldiers Training
Routing
Injuries
Constipation
Hunger
Army-Duty
Starved
Animals
Heat Exposure
Murder
Drowned
Graveyards
Graveyard Desecration
Drinks
Breads
Fruit
Meat
Vegetables
Wood
Clay
Cotton
Leather
Ore
Fabric
Metal
Pottery
Tools
Battlegear
Trait Strength
Noble
Emigrant
Trapped
Majority
Mercy
Other Slaves
Work Skill
Retirement Age
Starving
Food Days
Drink Rations
Canteens
Dormitories
Bathhouses
Taverns
Lavatories
Lights
Dread
Law Access
Climate
Hot
Roundness
Cannibalism
Clothes Level
Tool Level
Recruits
Soldier Experience
Enemy Kills
Dirtiness
Exhaustion
Sleepiness
Thirst
Emigrated
Slain
Age
Cold Exposure
Executed
Deserted
Crypts
Fish
Rations
Eggs
Grain
Mushrooms
Stone
Livestocks
Coal
Gems
Opiates
Sithilon Ores
Furniture
Papers
Cut Stone
Clothes
Jewelry