Ore Mine: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
m (Fixed bad link and added input/output info)
 
(2 intermediate revisions by one other user not shown)
Line 7: Line 7:
|building_type = [[Work]]
|building_type = [[Work]]
|subtype = Mines
|subtype = Mines
|noise = Yes
|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 6+2<br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 6+2<br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
}}'''Ore Mines''' are [[work]] [[building]]s under the "mining" sub-category that allow the extraction of [[ore]]s from [[ore deposit]]s. The importance of collecting ore is to smelt them into [[metal]]. Like most other buildings, the mine needs [[workfroce|employees]] to function. Ore mines must be built over tiles containing ore deposits ''and'' tiles without said deposits.
|input = None
|output = [[File:ore_icon.png]]
}}'''Ore Mines''' are [[work]] [[building]]s under the "mines" sub-category that allow the extraction of [[ore]]s from [[ore deposit]]s. The importance of collecting ore is to smelt them into [[metal]]. Like most other buildings, the mine needs [[workforce|employees]] to function. Ore mines must be built over tiles containing ore deposits ''and'' tiles without said deposits.


Building the mine itself costs no [[resources]], only adding the required [[storage]] and optional [[components|auxiliary]] does.
Building the mine itself costs no [[resources]], only adding the required [[storage]] and optional [[components|auxiliary]] does.

Latest revision as of 20:29, 10 March 2023

Ore Mine
This mine is mine.
Building Information
Icon
Building cost None
Category Work
Sub-category Mines
Produces noise? Yes
Components 2
Expandable? Yes
Component Requirements Storage:
  × 6+2
Auxiliary:
  × 1 (per tile)
  × 1 (per tile)
Production Information
Input None
Output

Ore Mines are work buildings under the "mines" sub-category that allow the extraction of ores from ore deposits. The importance of collecting ore is to smelt them into metal. Like most other buildings, the mine needs employees to function. Ore mines must be built over tiles containing ore deposits and tiles without said deposits.

Building the mine itself costs no resources, only adding the required storage and optional auxiliary does.

The process of citizens mining the ore is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no ore deposits near your settlement, this building has no purpose, and trading may be the player's only method of obtaining ore.

Something peculiar about the ore mine is that it's needed to get ores, then to get metal, but the auxiliary components require metal. This means that if you start with no metal, you will have to subsist on the ore mine providing ore at a slow rate, because the auxiliaries aren't there to provide the much-needed efficiency. Getting metal through trading can rectify this. As well as simply waiting on the ore mine's slow ore output, making metal with said ore, then redesigning the ore mine with the auxiliaries.

Ore mines general a lot of noise, so it's best to build them far away from public places if possible.

In-game description

"Mines extract minerals from the ground. Its efficiency is determined by the density of the minerals along with the auxiliary items you place."