Tilapis: Difference between revisions
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{{imagefix|[[File:tilapis_icon.png|left]]}}The '''Tilapis''' are one of | {{imagefix|[[File:tilapis_icon.png|left]]}}The '''Tilapis''' are one of eight [[species]] in ''[[Songs of Syx]]''. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the [[Cantor]]s, they are a rare species, but not as rare ''as'' the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like [[Humans]], they are not particularly picky about specific types of climate, though they prefer temperate climates the most. | ||
Tilapis have a general lifespan of 90 years. Specifically, the [[food]]s they prefer are [[meat]], [[bread]], [[fruit]] and [[vegetables]]. Despite the mild rarity of the | Tilapis have a general lifespan of 90 years. Specifically, the [[food]]s they prefer are [[meat]], [[bread]], [[fruit]] and [[vegetables]]. Despite the mild rarity of the species - being 30% in-game, the player can choose to start as this species when beginning a new game. Tilapis can be bred in a [[Tilapi nursery]], though they require fruit to feed the children. They become adults after 48 days of childhood (3 years). | ||
==In-game description== | ==In-game description== | ||
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[[Category: | [[Category:Species]] |
Latest revision as of 19:11, 16 September 2023
The Tilapis are one of eight species in Songs of Syx. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the Cantors, they are a rare species, but not as rare as the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like Humans, they are not particularly picky about specific types of climate, though they prefer temperate climates the most.
Tilapis have a general lifespan of 90 years. Specifically, the foods they prefer are meat, bread, fruit and vegetables. Despite the mild rarity of the species - being 30% in-game, the player can choose to start as this species when beginning a new game. Tilapis can be bred in a Tilapi nursery, though they require fruit to feed the children. They become adults after 48 days of childhood (3 years).
In-game description
Short description
"Tilapi, the territorial and bloodthirsty guardians of Syx' forests, are perfectly suited to tend to forestry, animal husbundry, and dispensing swift death alike. They are no strangers to cannibalism."
Long description
"The Tilapis were created in aeons past to guard an ancient and mighty barrier forest, the border between the granted dominion for this purpose, the Tilapi are extremely territorial and quick to pass judgement, however they are blessed with great compassion for Syx' flora and fauna.
Preference for others
Religion
Climate
Cold | Temperate | Warm |
---|---|---|
80.0% | 100.0% | 80.0% |
Terrain
Ocean | River | Mountain | Forest | Open Land |
---|---|---|---|---|
0.0% | 3.0% | 2.0% | 250.0% | 20.0% |
Additional traits
Trait | Strength |
---|---|
Wrongful Deaths | 🡇🡇🡇🡇🡇🡇 |
Immigrant | 🡇🡇 |
Majority | 🡅 |
Mercy | 🡅🡅 |
Other Slaves | 🡅🡅🡅 |
Retirement Age | 🡅🡅🡅🡅 |
Fulfillment | 🡅🡅🡅🡅 |
Food Pref. | 🡅🡅🡅 |
Food Rations | 🡅🡅🡅🡅 |
Eateries | 🡅🡅 |
Flat Houses | 🡅🡅🡅 |
Chambers | |
Wells | 🡅🡅 |
Hearths | 🡅🡅 |
Stages | 🡅🡅 |
Lavatories | 🡅🡅 |
Building | 🡅🡅 |
Others | 🡅🡅 |
Cannibalism | 🡅🡅 |
Riches | 🡅🡅 |
Lighting | 🡅🡅 |
Harmony | 🡅🡅🡅 |
Jewelry | 🡅 |
Enemy Kills | 🡅 |
Graveyards | 🡅🡅 |
Descecration | 🡇🡇🡇🡇 |
Opposition | 🡇🡇🡇 |
Trait | Strength |
---|---|
Noble | 🡅🡅 |
Former Slave | 🡇🡇🡇🡇 |
Law | 🡅🡅 |
Slaves | 🡇🡇 |
Freed Slaves | 🡅🡅🡅 |
Occupation | 🡅🡅 |
Starving | 🡇🡇🡇🡇 |
Food Days | 🡅 |
Drink Rations | 🡅🡅🡅 |
Canteens | 🡅🡅🡅 |
Dormitories | 🡅🡅 |
Bathhouses | 🡅🡅🡅 |
Taverns | 🡅🡅🡅 |
Speakers | 🡅🡅 |
Arenas | 🡅🡅🡅 |
Roads | 🡅🡅 |
Climate | 🡅🡅 |
Roundness | 🡅🡅 |
Corpses | 🡇🡇 |
Noise | 🡇🡇 |
Awe | 🡅🡅 |
Clothes | 🡅🡅🡅 |
Soldiers | 🡅 |
Meat | 🡅🡅🡅 |
Crypts | 🡅🡅🡅 |
Faith | 🡅🡅🡅🡅 |
Physics
Icon | Statistic | Amount |
---|---|---|
Weight | 65.00 | |
Stamina | 0.50 | |
Speed | 6.00 | |
Acceleration | 3.00 | |
Healing | 0.25 | |
Lifespan | 130.00 | |
Heat Resistance | 0.40 | |
Cold Resistance | 0.40 |
Behavior
Icon | Statistic | Amount |
---|---|---|
Lawfulness | 0.50 | |
Skinnydipping | 0.80 | |
Submission | 1.00 | |
Happiness | 1.00 |
Battle
Icon | Statistic | Amount |
---|---|---|
Offense Skill | 0.50 | |
Defense Skill | 0.50 | |
Armour | 1.00 | |
Pierce Damage | 1.00 | |
Blunt Damage | 100.00 | |
Accuracy | 0.50 | |
Range Power | 0.50 | |
Morale | 0.80 |
Rates
Icon | Statistic | Amount |
---|---|---|
Defecation | 0.25 | |
Soiling | 0.15 | |
Piety | 0.13 | |
Hunger | 0.40 | |
Thirst | 0.13 | |
Sleep | 0.25 | |
Learning | 0.80 |
Civic
Icon | Statistic | Amount |
---|---|---|
Maintenance | 0.00 | |
Bartering | 0.00 | |
Spoilage | 0.00 |
Rooms
Start
Icon | Statistic | Amount |
---|---|---|
Weight | 0.00 | |
Stamina | 0.00 |
Preferences
Buildings
Icon | Satisfaction |
---|---|
0% | |
30% | |
20% | |
100% |
Fulfillments
Recruits: 70% | Students: 70% |