Workforce
Your workforce or employees are citizens that perform assigned jobs. For employees to be made, the player must first construct buildings that are meant for creating services and/or resources. Then, the player must assign employees to said buildings. These employees will constantly do their jobs in their respective buildings, only stopping to fulfill any wants or needs they have.
Note that citizens, by default, and not designated for employment will be an odd jobber, which is someone who idles until the player gives a command or wants something built. More employees cannot be assigned to anything if there are none available. This can be rectified by reducing employees elsewhere or growing your settlement's population.
Work priorities can be customized, which is very helpful for making sure that individuals belonging to a certain race are working to their strengths. Priorities can set for rooms in general, for different races and for slaves.
Races
Each of the five races in the game have unique bonuses that boost their efficiency in doing certain jobs, but as a trade-off, also possess negative work traits. Because of this, the player should manage citizens of different races to work certain jobs they would be best at.
Race | Expertise | *Highest building bonuses |
---|---|---|
Cretonians | Farming | Cotton Farm ▪ Fruit Farm ▪ Grain Farm ▪ Opiate Farm ▪ Vegetable Farm ▪ Guardpost ▪ Canteen ▪ Eatery ▪ Tavern |
Dondorians | Mining/Refining | Carpenter ▪ Jeweler ▪ Masonry ▪ Papermaker ▪ Tool Smithy ▪ Weapon Smithy ▪ Guardpost ▪ Court |
Cantors | Everything | Weapon Smithy ▪ Guardpost ▪ Court |
Garthimis | Reproduction | Guardpost ▪ Court |
Humans | Intelligence | Guardpost ▪ Court ▪ Library ▪ Administration |
*Building fulfillments for a race that's 100%.
Management
Managing employment is one of the most prominent and important tasks in the game. Every settlement needs a constant, never-ending supply of resources and helpful services. The importance of this management will only increase as the population of a settlement increases. There are many issues that arise with improper management, or even just bad luck, such as not enough resources being produced fast enough or too few employees being available for certain jobs. If too many employees are chosen for buildings and that surpasses the amount of available citizens, the employment number will actually reach down to negative values.