Nobles

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Revision as of 22:37, 10 September 2022 by Scribonius (talk | contribs) (Updaated the noble jobs and added a small section talking about housing for nobles)
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Nobles are high-ranking citizens that oversee certain aspects of resource production, services, or military role, providing a flat bonus to the industry's performance or to military effectiveness. There are seventeen types of nobles that can be appointed:

  • Master of Farms
  • Narcocrat
  • Master of The Feast
  • Master of Textiles
  • Master of Industry
  • Master of Refinery
  • Master of The Forge
  • Master of Fashions
  • University Headmaster
  • Slavemaster
  • Master Builder
  • Master of the Mines
  • Master Treasurer
  • Master Stonemason
  • Master of Livestock
  • Master of The Hunt
  • Master Baiter

It is advised to select an occupation that suits the individual's racial interests. For example, Cretonians prefer farming to industrial work, so making one a Master of Farms would be a good idea.

Any citizen can be made a noble, by clicking on them and choosing which noble title they'll have. Note the maximum limit of how many nobles the player can have is based on the settlement's level, which is determined by population:

  • Sheriff - 1
  • Major - 2
  • Chieftain - 3
  • Lord - 5
  • King - 8
  • High King - 12
  • Emperor - 20

This means that throughout most of the game you will not be able to maintain all noble bonuses at once, so choose wisely! Furthermore, at the maximum level twenty nobles can be chosen, although there are only seventeen to choose from.

Nobles will only accept residing inside of chambers for their housing, and would rather be homeless than reside in peasant dwellings (or homes). As of version 0.62.28 there is no real penalty for having homeless nobles.

Trivia

  • There used to be three other noble types that were removed, including Master of Battle, Master of Pain, and Master of War.