Workforce: Difference between revisions

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[[File:employment_counter.png|left]]Your '''workforce''' or '''employees''' are [[citizens]] that perform assigned jobs. For employees to be made, the player must first construct [[building]]s that are meant for creating services and/or [[resources]]. Then, the player must assign employees to said buildings. These employees will constantly do their jobs in their respective buildings, only stopping to fulfill any wants or needs they have.
[[File:employment_counter.png|left]]Your '''workforce''' or '''employees''' are [[citizens]] that perform assigned jobs. For employees to be made, the player must first construct [[building]]s that are meant for creating services and/or [[resources]]. Then, the player must assign employees to said buildings. These employees will constantly do their jobs in their respective buildings, only stopping to fulfill any wants or needs they have.


Note that citizens not designated for employment will be an [[odd jobber]], which is someone who idles until the player gives a [[command]] or wants something built. More employees cannot be assigned to anything if there are none available. This can rectified by reducing employees elsewhere or growing your [[settlement]]s population.
Note that citizens not designated for employment will be an [[odd jobber]], which is someone who idles until the player gives a [[command]] or wants something built. More employees cannot be assigned to anything if there are none available. This can rectified by reducing employees elsewhere or growing your [[settlement]]'s population.

Revision as of 06:55, 17 May 2021

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Your workforce or employees are citizens that perform assigned jobs. For employees to be made, the player must first construct buildings that are meant for creating services and/or resources. Then, the player must assign employees to said buildings. These employees will constantly do their jobs in their respective buildings, only stopping to fulfill any wants or needs they have.

Note that citizens not designated for employment will be an odd jobber, which is someone who idles until the player gives a command or wants something built. More employees cannot be assigned to anything if there are none available. This can rectified by reducing employees elsewhere or growing your settlement's population.