Building: Difference between revisions
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{{Construction}} | {{Construction}} | ||
'''Buildings''' are structures made by the [[citizens]] of a player's [[settlement]]. Each building requires a certain number of [[resources]] to fully complete. When selecting a building, the player must select its size by clicking and dragging anywhere in the [[world]]. After this, the citizens will begin building by allocating the necessary resources by placing them in the area of where the building will be. After this, the actual construction | '''Buildings''' are structures made by the [[citizens]] of a player's [[settlement]]. Each building requires a certain number of [[resources]] to fully complete. When selecting a building, the player must select its size by clicking and dragging anywhere in the [[world]]. After this, the citizens will begin building by allocating the necessary resources by placing them in the area of where the building will be; this means the building process will be paused if there's not enough resources to build it. After this, the actual construction will be performed. | ||
There must always be citizens free of doing other tasks to make time for constructing buildings. Some buildings require additional [[components]] to build - with some being necessary and some optional. There is a unique mechanic in the game where the shape of a building pleases specific races | There must always be citizens free of doing other tasks to make time for constructing buildings. Some buildings require additional [[components]] to build - with some being necessary and some optional. There is a unique mechanic in the game where the shape of a building pleases specific races. There are two ways a building shape can be made: square and organic. Square is self-explanatory, while organic refers to unnatural or round shapes. It is possible to split the difference and do a fraction of both, therefore mildly pleasing everyone. | ||
Each building serves a unique and helpful purpose for a settlement, but most are where [[Workforce|employees]] work to make certain [[resources]]. Some buildings may not be a building in the traditional sense, in that some may not necessarily contain a floor, walls or a roof. Almost all buildings require a doorway for access, and having an actual [[door]] for the doorway is optional. | Each building serves a unique and helpful purpose for a settlement, but most are where [[Workforce|employees]] work to make certain [[resources]]. Some buildings may not be a building in the traditional sense, in that some may not necessarily contain a floor, walls or a roof. Almost all buildings require a doorway for access, and having an actual [[door]] for the doorway is optional. Some buildings may be in tiers; in other words, some buildings may do roughly the same thing, but better than others, with the trade-off being that the better buildings are more resource-expensive to build and might be harder to manage, but produce the best type of resource or pleasure for everyone. | ||
There are 11 categories of buildings, and 61 types of buildings among them. | |||
'''Categories:''' | |||
* [[Infrastructure]] | |||
* [[Extraction]] | |||
* [[Agriculture]] | |||
* [[Refiners]] | |||
* [[Workshops]] | |||
* [[Food (buildings)|Food]] | |||
* [[Military]] | |||
* [[Law]] | |||
* [[Knowledge]] | |||
* [[Service]] | |||
* [[Afterlife]] | |||
'''Buildings:''' | |||
* [[Infrastructure]] | |||
* [[Warehouse]] | |||
* [[Trade Depot | |||
* Delivery Depot | |||
Hauler | |||
Janitor | |||
Builder Outpost | |||
Monument | |||
Torch | |||
Hearth | |||
Woodcutter | |||
Claypit | |||
Coal Mine | |||
Gem Mine | |||
Ore Mine | |||
Sithilon Mine | |||
Stone Mine | |||
Fishery | |||
Hunter | |||
Cannibal | |||
Cotton Farm | |||
Fruit Farm | |||
Grain Farm | |||
Vegetable Farm | |||
Entelodont Pasture | |||
Onx Pasture | |||
Bakery | |||
Distillery | |||
Grain Brewery | |||
Charcoaler | |||
Metal Smelter | |||
Weaver | |||
Carpenter | |||
Jeweller | |||
Masonry | |||
Papermaker | |||
Pottery | |||
Textile Tailor | |||
Leather Tailor | |||
Canteen | |||
Eatery | |||
Tavern | |||
Training Ground | |||
Guardpost | |||
Dungeon | |||
Scaffolds | |||
Slaver | |||
Court | |||
Library | |||
Flat House | |||
Dormitory | |||
Chamber | |||
Bathhouse | |||
Well | |||
Lavatory | |||
Mass Grave | |||
Graveyard | |||
Crypt |
Revision as of 09:57, 16 May 2021
This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it. |
Buildings are structures made by the citizens of a player's settlement. Each building requires a certain number of resources to fully complete. When selecting a building, the player must select its size by clicking and dragging anywhere in the world. After this, the citizens will begin building by allocating the necessary resources by placing them in the area of where the building will be; this means the building process will be paused if there's not enough resources to build it. After this, the actual construction will be performed.
There must always be citizens free of doing other tasks to make time for constructing buildings. Some buildings require additional components to build - with some being necessary and some optional. There is a unique mechanic in the game where the shape of a building pleases specific races. There are two ways a building shape can be made: square and organic. Square is self-explanatory, while organic refers to unnatural or round shapes. It is possible to split the difference and do a fraction of both, therefore mildly pleasing everyone.
Each building serves a unique and helpful purpose for a settlement, but most are where employees work to make certain resources. Some buildings may not be a building in the traditional sense, in that some may not necessarily contain a floor, walls or a roof. Almost all buildings require a doorway for access, and having an actual door for the doorway is optional. Some buildings may be in tiers; in other words, some buildings may do roughly the same thing, but better than others, with the trade-off being that the better buildings are more resource-expensive to build and might be harder to manage, but produce the best type of resource or pleasure for everyone.
There are 11 categories of buildings, and 61 types of buildings among them.
Categories:
- Infrastructure
- Extraction
- Agriculture
- Refiners
- Workshops
- Food
- Military
- Law
- Knowledge
- Service
- Afterlife
Buildings:
- Infrastructure
- Warehouse
- [[Trade Depot
- Delivery Depot
Hauler Janitor Builder Outpost Monument Torch Hearth
Woodcutter Claypit Coal Mine Gem Mine Ore Mine Sithilon Mine Stone Mine
Fishery Hunter Cannibal Cotton Farm Fruit Farm Grain Farm Vegetable Farm Entelodont Pasture Onx Pasture
Bakery Distillery Grain Brewery Charcoaler Metal Smelter Weaver
Carpenter Jeweller Masonry Papermaker Pottery Textile Tailor Leather Tailor
Canteen Eatery Tavern
Training Ground
Guardpost Dungeon Scaffolds Slaver Court
Library
Flat House Dormitory Chamber Bathhouse Well Lavatory
Mass Grave Graveyard Crypt