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{{Construction}}
{{Construction}}
'''Buildings''' are structures made by the [[citizens]] of a player's [[settlement]]. Each building requires a certain number of [[resources]] to fully complete. When selecting a building, the player must select its size by clicking and dragging anywhere in the [[world]]. After this, the citizens will begin building by allocating the necessary resources by placing them in the area of where the building will be. After this, the actual construction of the building is done.
'''Buildings''' are structures made by the [[citizens]] of a player's [[settlement]]. Each building requires a certain number of [[resources]] to fully complete. When selecting a building, the player must select its size by clicking and dragging anywhere in the [[world]]. After this, the citizens will begin building by allocating the necessary resources by placing them in the area of where the building will be; this means the building process will be paused if there's not enough resources to build it. After this, the actual construction will be performed.


There must always be citizens free of doing other tasks to make time for constructing buildings. Some buildings require additional [[components]] to build - with some being necessary and some optional. There is a unique mechanic in the game where the shape of a building pleases specific races of the game. There are two ways a building shape can be made: square and organic. Square is self-explanatory, while organic refers to unnatural or round shapes. It is possible to split the difference and do a fraction of both, therefore mildly pleasing everyone.
There must always be citizens free of doing other tasks to make time for constructing buildings. Some buildings require additional [[components]] to build - with some being necessary and some optional. There is a unique mechanic in the game where the shape of a building pleases specific races. There are two ways a building shape can be made: square and organic. Square is self-explanatory, while organic refers to unnatural or round shapes. It is possible to split the difference and do a fraction of both, therefore mildly pleasing everyone.


Each building serves a unique and helpful purpose for a settlement, but most are where [[Workforce|employees]] work to make certain [[resources]]. Some buildings may not be a building in the traditional sense, in that some may not necessarily contain a floor, walls or a roof. Almost all buildings require a doorway for access, and having an actual [[door]] for the doorway is optional.
Each building serves a unique and helpful purpose for a settlement, but most are where [[Workforce|employees]] work to make certain [[resources]]. Some buildings may not be a building in the traditional sense, in that some may not necessarily contain a floor, walls or a roof. Almost all buildings require a doorway for access, and having an actual [[door]] for the doorway is optional. Some buildings may be in tiers; in other words, some buildings may do roughly the same thing, but better than others, with the trade-off being that the better buildings are more resource-expensive to build and might be harder to manage, but produce the best type of resource or pleasure for everyone.
 
There are 11 categories of buildings, and 61 types of buildings among them.
 
'''Categories:'''
* [[Infrastructure]]
* [[Extraction]]
* [[Agriculture]]
* [[Refiners]]
* [[Workshops]]
* [[Food (buildings)|Food]]
* [[Military]]
* [[Law]]
* [[Knowledge]]
* [[Service]]
* [[Afterlife]]
 
'''Buildings:'''
* [[Infrastructure]]
* [[Warehouse]]
* [[Trade Depot
* Delivery Depot
Hauler
Janitor
Builder Outpost
Monument
Torch
Hearth
 
Woodcutter
Claypit
Coal Mine
Gem Mine
Ore Mine
Sithilon Mine
Stone Mine
 
Fishery
Hunter
Cannibal
Cotton Farm
Fruit Farm
Grain Farm
Vegetable Farm
Entelodont Pasture
Onx Pasture
 
Bakery
Distillery
Grain Brewery
Charcoaler
Metal Smelter
Weaver
 
Carpenter
Jeweller
Masonry
Papermaker
Pottery
Textile Tailor
Leather Tailor
 
Canteen
Eatery
Tavern
 
Training Ground
 
Guardpost
Dungeon
Scaffolds
Slaver
Court
 
Library
 
Flat House
Dormitory
Chamber
Bathhouse
Well
Lavatory
 
Mass Grave
Graveyard
Crypt

Revision as of 10:57, 16 May 2021

 This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it.

Buildings are structures made by the citizens of a player's settlement. Each building requires a certain number of resources to fully complete. When selecting a building, the player must select its size by clicking and dragging anywhere in the world. After this, the citizens will begin building by allocating the necessary resources by placing them in the area of where the building will be; this means the building process will be paused if there's not enough resources to build it. After this, the actual construction will be performed.

There must always be citizens free of doing other tasks to make time for constructing buildings. Some buildings require additional components to build - with some being necessary and some optional. There is a unique mechanic in the game where the shape of a building pleases specific races. There are two ways a building shape can be made: square and organic. Square is self-explanatory, while organic refers to unnatural or round shapes. It is possible to split the difference and do a fraction of both, therefore mildly pleasing everyone.

Each building serves a unique and helpful purpose for a settlement, but most are where employees work to make certain resources. Some buildings may not be a building in the traditional sense, in that some may not necessarily contain a floor, walls or a roof. Almost all buildings require a doorway for access, and having an actual door for the doorway is optional. Some buildings may be in tiers; in other words, some buildings may do roughly the same thing, but better than others, with the trade-off being that the better buildings are more resource-expensive to build and might be harder to manage, but produce the best type of resource or pleasure for everyone.

There are 11 categories of buildings, and 61 types of buildings among them.

Categories:

Buildings:

Hauler Janitor Builder Outpost Monument Torch Hearth

Woodcutter Claypit Coal Mine Gem Mine Ore Mine Sithilon Mine Stone Mine

Fishery Hunter Cannibal Cotton Farm Fruit Farm Grain Farm Vegetable Farm Entelodont Pasture Onx Pasture

Bakery Distillery Grain Brewery Charcoaler Metal Smelter Weaver

Carpenter Jeweller Masonry Papermaker Pottery Textile Tailor Leather Tailor

Canteen Eatery Tavern

Training Ground

Guardpost Dungeon Scaffolds Slaver Court

Library

Flat House Dormitory Chamber Bathhouse Well Lavatory

Mass Grave Graveyard Crypt