Farms: Difference between revisions

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Using the [[Dig Canal]] command near farms is a very easy way to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them.
Using the [[Dig Canal]] command near farms is a very easy way to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them.


There are six types of farms as detailed below.
There are six types of farms and Fisheries are included due to their close relationship to fish farms: [[Cotton Farms]], [[Fruit Farms]], [[Grain Farms]], [[Mushroom Farms]], [[Opiate Farms]], [[Vegetable Farms]], [[Fisheries/Fish Farms]].
 
Fisheries are included at the bottom of this list due to their close relationship vis-à-vis fish farms.
 
==== [[Cotton Farms]] ====
Cotton farms produce cotton from cotton seeds. Cotton seeds can be harvested from wild cotton or by importing cotton from abroad.
 
==== [[Fruit Farms]] ====
Fruit farms produce fruit from fruit seeds. Fruit seeds can be harvested from wild fruit or by importing fruit from abroad.
 
==== [[Grain Farms]] ====
Grain farms produce grain from grain seeds. Grain seeds can be harvested from wild grain or by importing grain from abroad.
 
==== [[Mushroom Farms]] ====
Mushroom farms produce mushrooms from grain seeds. Mushroom seeds can be harvested from wild mushrooms or by importing mushrooms from abroad. Mushroom farms have to be built indoors where the fungi are protected from the heat of the sun.
 
==== [[Opiate Farms]] ====
Opiate farms produce opiates from opiates seeds. Opiate seeds can be harvested from wild opiates or by importing opiates from abroad.
 
==== [[Vegetable Farms]] ====
Vegetable farms produce vegetable from vegetable seeds. Vegetable seeds can be harvested from wild vegetable or by importing vegetable from abroad.
 
==== [[Fisheries/Fish Farms]] ====
Fisheries or fish farms are establishments that are set up along the coast line to a body of water, be it a river, lake, sea or ocean or even an artificial body of water. Auxiliary equipment is set up for the fishermen to be able to go and fish from the body of water.

Revision as of 12:55, 15 May 2021

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Farms allow the player to grow their own crops for their settlement. Farms must be managed by citizens. The bigger the farm, the more it can produce, but will require more people to manage. The player must have the seeds/resource first to be able to make certain types of farms. For example, if the player has no vegetables, they won't be able to make a vegetable farm, but if the player found vegetables in the wild, then they would then be able to make such a farm, as the player would then have the seeds to do so.

The efficiency of the farm depends on the fertility of the soil the player builds it on. The fertility of the farm can be increased further if there is water in the tiles right next to it. This means that if the water is surrounding all tiles of a farm, the farm will receive the maximum amount of help the water could provide. Rain will also help farms.

Using the Dig Canal command near farms is a very easy way to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them.

There are six types of farms and Fisheries are included due to their close relationship to fish farms: Cotton Farms, Fruit Farms, Grain Farms, Mushroom Farms, Opiate Farms, Vegetable Farms, Fisheries/Fish Farms.