Farms: Difference between revisions

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{{Construction}}
'''Farms''' allow the player to grow their own crops for their [[settlement]]. Farms must be managed by [[citizens]]. The bigger the farm, the more it can produce, but will require more people to manage. The player must have the seeds/resource first to be able to make certain types of farms. For example, if the player has no [[vegetables]], they won't be able to make a vegetable farm, but if the player found vegetables in the wild, then they would then be able to make such a farm, as the player would then have the seeds to do so.
'''Farms''' allow the player to grow their own crops for their [[settlement]]. Farms must be managed by [[citizens]]. The bigger the farm, the more it can produce, but will require more people to manage. The player must have the seeds/resource first to be able to make certain types of farms. For example, if the player has no [[vegetables]], they won't be able to make a vegetable farm, but if the player found vegetables in the wild, then they would then be able to make such a farm, as the player would then have the seeds to do so.
The efficiency of the farm depends on the [[fertility]] of the soil the player builds it on. The fertility of the farm can be increased further if there is water in the tiles right next to it. This means that if the water is surrounding all tiles of a farm, the farm will receive the maximum amount of help the water could provide. Rain will also help farms.
Using the [[Dig Canal]] command near farms is a very easy to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them.

Revision as of 11:59, 14 May 2021

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Farms allow the player to grow their own crops for their settlement. Farms must be managed by citizens. The bigger the farm, the more it can produce, but will require more people to manage. The player must have the seeds/resource first to be able to make certain types of farms. For example, if the player has no vegetables, they won't be able to make a vegetable farm, but if the player found vegetables in the wild, then they would then be able to make such a farm, as the player would then have the seeds to do so.

The efficiency of the farm depends on the fertility of the soil the player builds it on. The fertility of the farm can be increased further if there is water in the tiles right next to it. This means that if the water is surrounding all tiles of a farm, the farm will receive the maximum amount of help the water could provide. Rain will also help farms.

Using the Dig Canal command near farms is a very easy to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them.