Law: Difference between revisions

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(Created page with "{{stub}} The '''Law''' is a collection of game mechanics that encompass dealing with wicked citizens. Category:Gameplay_elements Category:Law")
 
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The '''Law''' is a collection of game mechanics that encompass dealing with wicked [[citizens]].
The '''Law''' is a collection of game mechanics that encompass dealing with wicked [[citizens]], as well as making them [[slaves]]. The mathematical formula for how the handles law is as follows:<br />
<div id="lawmathdiv"><span id="lawmath" style="color:#b6e4ff; margin-left:20px;">Law = Arrests × (0.5 + 0.2 × Judgement + 0.3 × (Punishment × (1.0 + Executions)))</span></div>
As time goes by, you'll discover that citizens will be murdered. If the culprit is not punished, your [[settlement]] will not be happy about it. When starting a new game, there's little the player can do about crimes, because the [[court]] [[building]] will not be available. Once it is available, a judge will decide if the crime comitting citizen will be put to death, become a slave or simply be [[Dungeon|locked away]] for a while.
 
==In-game description==
''"As your city grows, some subjects will choose to pursue a criminal career. Crimes must be dealt with through law facilities. The effectiveness of your facilities make up your law value, which in turn deters crime."''


[[Category:Gameplay_elements]]
[[Category:Gameplay_elements]]
[[Category:Law]]
[[Category:Law]]

Revision as of 21:26, 4 August 2021

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The Law is a collection of game mechanics that encompass dealing with wicked citizens, as well as making them slaves. The mathematical formula for how the handles law is as follows:

Law = Arrests × (0.5 + 0.2 × Judgement + 0.3 × (Punishment × (1.0 + Executions)))

As time goes by, you'll discover that citizens will be murdered. If the culprit is not punished, your settlement will not be happy about it. When starting a new game, there's little the player can do about crimes, because the court building will not be available. Once it is available, a judge will decide if the crime comitting citizen will be put to death, become a slave or simply be locked away for a while.

In-game description

"As your city grows, some subjects will choose to pursue a criminal career. Crimes must be dealt with through law facilities. The effectiveness of your facilities make up your law value, which in turn deters crime."