Components: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
'''Components''' are extra objects that are part of the process in making [[building]]s. Some components of a building are required, and some are optional, though it's wise to have ''all'' types of available components in a building to for maximum efficiency. The player must always make sure there is space for the building to fit all the components. The only type of buildings that need components are ones that are meant to serve the purpose of providing a [[resources|good]] or service. Much like buildings themselves, components cost resources.
'''Components''' are extra objects that are part of the process in making [[building]]s. Some components of a building are required, and some are optional, though it's wise to have ''all'' types of available components in a building to for maximum efficiency. The player must always make sure there is space for the building to fit all the components. The only type of buildings that need components are ones that are meant to serve the purpose of providing a [[resources|good]] or service. Much like buildings themselves, components cost resources.


Components can also determine how many [[workforce|employees]] work at a building. For example, each oven placed in a [[bakery]] allows 2 employees to work there. Generally, most buildings have at least one necessary component to make the building functional, and at least one optional component to add some sort of efficiency to it. Some components can be expanded, therefore offering more of something the bigger they are, but will obviously take up more space, meaning the building may have to be expanded even further.
Components can also determine how many [[workforce|employees]] work at a building. For example, each oven placed in a [[bakery]] allows 2 employees to work there. Generally, most buildings have at least one necessary component to make the building functional, and at least one optional component to add some sort of efficiency to it. Some components can be expanded, therefore offering more of something the bigger they are, but will obviously take up more space and cost more resources, meaning the building may have to be expanded even further.
 
==Components list==
{| class="wikitable"
! style="color: #ff0000;" | Header
! style="color: #ff0000;" | Header
|-
| colspan="2" | Data 1.1
|-
| colspan="2" | Data 1.2
|-
|| Info A || Info B
|-
|| Part 1 || Part 2
|-
| colspan="2" | Data 1.3
|}


[[Category:Gameplay elements]]
[[Category:Gameplay elements]]

Revision as of 23:04, 30 July 2021

 This page is a stub. You can help this page by adding more to it. Seriously, please do that.

Components are extra objects that are part of the process in making buildings. Some components of a building are required, and some are optional, though it's wise to have all types of available components in a building to for maximum efficiency. The player must always make sure there is space for the building to fit all the components. The only type of buildings that need components are ones that are meant to serve the purpose of providing a good or service. Much like buildings themselves, components cost resources.

Components can also determine how many employees work at a building. For example, each oven placed in a bakery allows 2 employees to work there. Generally, most buildings have at least one necessary component to make the building functional, and at least one optional component to add some sort of efficiency to it. Some components can be expanded, therefore offering more of something the bigger they are, but will obviously take up more space and cost more resources, meaning the building may have to be expanded even further.

Components list

Header Header
Data 1.1
Data 1.2
Info A Info B
Part 1 Part 2
Data 1.3