Climate: Difference between revisions

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[[File:weather_both_anim.gif|thumb|161px|right|Both rain and snow.]]'''Climates''' are the average weather conditions in different areas in the [[world]] of ''[[Songs of Syx]]''. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their [[settlement]], which involves monitoring the climate of where the player chooses.
[[File:weather_both_anim.gif|thumb|161px|right|Both rain and snow.]]'''Climates''' are the average weather conditions in different areas in the [[world]] of ''[[Songs of Syx]]''. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their [[settlement]], which involves monitoring the climate of where the player chooses.



Revision as of 14:23, 3 June 2021

Both rain and snow.

Climates are the average weather conditions in different areas in the world of Songs of Syx. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their settlement, which involves monitoring the climate of where the player chooses.

Different races of citizens have preferences for specific climates. The frequency of immigrants from certain races are dictated by the climate of your settlement. A warmer climate will bring in more Cretonians, while colder climates will bring in Dondorians. Cantors don't seem to have a specific weather preference.

Temperature

Temperature plays a large part in the game, and if the player is not careful, it will claim the lives of citizens. Do avoid extreme temperatures, a player can choose a "temperate" climate, although days of extreme temperatures can still occur, it will not be as often as choosing a "cold" or "warm" climate before starting the game.

Precipitation is also obviously affected by temperature, with either rain or snow randomly occurring. Building a hearth can help citizens get through cold days, as well as provide happiness. Clothing can provide protection from all types of weather. Skinny dipping can help citizens get through hot days.