Happiness: Difference between revisions
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'''Happiness''' is the measure of well-being and positivity of [[citizens]] in a [[settlement]]. | [[File:happiness_preview.png|thumb|246px|right|Very high happiness.]]'''Happiness''' is the measure of well-being and positivity of [[citizens]] in a [[settlement]]. Happiness being high enough is the sole factor of [[immigrants]] moving in, but having it too low will have citizens leave. There are roughly 11 factors that contribute to happiness: population, [[workforce|work]], [[food]], service, access, environment, equipment, [[defense|battle]], needs, [[afterlife]] and [[storage]]. | ||
The player must make sure their settlement satisfies as many needs and wants as possible. The three races in the game: [[Cretonians]], [[Dondorians]] and [[Cantors]]. | |||
[[Category:Gameplay elements]] | [[Category:Gameplay elements]] |
Revision as of 22:44, 2 June 2021
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Happiness is the measure of well-being and positivity of citizens in a settlement. Happiness being high enough is the sole factor of immigrants moving in, but having it too low will have citizens leave. There are roughly 11 factors that contribute to happiness: population, work, food, service, access, environment, equipment, battle, needs, afterlife and storage.
The player must make sure their settlement satisfies as many needs and wants as possible. The three races in the game: Cretonians, Dondorians and Cantors.