Climate: Difference between revisions

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'''Climates''' are the average weather conditions in different areas in the [[world]] of ''[[Songs of Syx]]''. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their [[settlement]].
'''Climates''' are the average weather conditions in different areas in the [[world]] of ''[[Songs of Syx]]''. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their [[settlement]].
Different races of [[citizens]] have preferences for specific climates. The frequency of [[immigration|immigrants]] from certain races are dictated by the climate of your settlement. A warmer climates will bring in more [[Cretonian]] immigrants, while colder climates will bring in [[Dondorian]] ones. [[Cantors]] don't seem to have a specific weather preference.

Revision as of 23:48, 30 May 2021

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Climates are the average weather conditions in different areas in the world of Songs of Syx. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their settlement.

Different races of citizens have preferences for specific climates. The frequency of immigrants from certain races are dictated by the climate of your settlement. A warmer climates will bring in more Cretonian immigrants, while colder climates will bring in Dondorian ones. Cantors don't seem to have a specific weather preference.