Workforce: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:


Note that citizens not designated for employment will be an [[odd jobber]], which is someone who idles until the player gives a [[command]] or wants something built. More employees cannot be assigned to anything if there are none available. This can rectified by reducing employees elsewhere or growing your [[settlement]]'s population.
Note that citizens not designated for employment will be an [[odd jobber]], which is someone who idles until the player gives a [[command]] or wants something built. More employees cannot be assigned to anything if there are none available. This can rectified by reducing employees elsewhere or growing your [[settlement]]'s population.
Work priorities can be customized, which is very helpful for making sure that individuals belonging to a certain race are working to their strengths. Priorities can set for rooms in general, for different races and for [[slaves]].

Revision as of 08:20, 23 May 2021

 This page is a stub. You can help this page by adding more to it. Seriously, please do that.

Your workforce or employees are citizens that perform assigned jobs. For employees to be made, the player must first construct buildings that are meant for creating services and/or resources. Then, the player must assign employees to said buildings. These employees will constantly do their jobs in their respective buildings, only stopping to fulfill any wants or needs they have.

Note that citizens not designated for employment will be an odd jobber, which is someone who idles until the player gives a command or wants something built. More employees cannot be assigned to anything if there are none available. This can rectified by reducing employees elsewhere or growing your settlement's population.

Work priorities can be customized, which is very helpful for making sure that individuals belonging to a certain race are working to their strengths. Priorities can set for rooms in general, for different races and for slaves.