Degrade: Difference between revisions
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'''Degrade''' is how much a [[building]] or [[road]] has decayed - how much wear and tear the building has suffered. To rectify this, a [[settlement]] must have one or more [[janitor]] buildings. Janitors will be responsible for constantly doing repairs and maintaining the integrity and foundation of constructs by keeping their degradation percentage at 0%. Things will start containing penalties if there is too much degradation. Having a high [[isolation]] percentage can also ward off degradation. | '''Degrade''' is how much a [[building]] or [[road]] has decayed - how much wear and tear the building has suffered. To rectify this, a [[settlement]] must have one or more [[janitor]] buildings. Janitors will be responsible for constantly doing repairs and maintaining the integrity and foundation of constructs by keeping their degradation percentage at 0%. Things will start containing penalties if there is too much degradation. Having a high [[isolation]] percentage can also ward off degradation. | ||
There is another factor of constructs known as "rate". The higher the rate percentage, the faster something will degrade. | There is another factor of constructs known as "[[rate]]". The higher the rate percentage, the faster something will degrade. | ||
[[Category:Gameplay elements]] | [[Category:Gameplay elements]] |
Revision as of 07:06, 23 May 2021
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Degrade is how much a building or road has decayed - how much wear and tear the building has suffered. To rectify this, a settlement must have one or more janitor buildings. Janitors will be responsible for constantly doing repairs and maintaining the integrity and foundation of constructs by keeping their degradation percentage at 0%. Things will start containing penalties if there is too much degradation. Having a high isolation percentage can also ward off degradation.
There is another factor of constructs known as "rate". The higher the rate percentage, the faster something will degrade.