Degrade: Difference between revisions

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'''Degrade''' is how much a [[building]] or [[road]] has decayed - how much wear and tear the building has suffered. To rectify this, a [[settlement]] must have one or more [[janitor]] buildings. Janitors will be responsible for constantly doing repairs and maintaining the integrity and foundation of constructs by keeping their degradation percentage at 0%. Things will start containing penalties if there is too much degradation. Having a high [[isolation]] percentage can also ward off degradation.
'''Degrade''' is how much a [[building]] or [[road]] has decayed - how much wear and tear the building has suffered. To rectify this, a [[settlement]] must have one or more [[janitor]] buildings. Janitors will be responsible for constantly doing repairs and maintaining the integrity and foundation of constructs by keeping their degradation percentage at 0%. Things will start containing penalties if there is too much degradation. Having a high [[isolation]] percentage can also ward off degradation.


There is another factor of constructs known as "rate". The higher the rate percentage, the faster something will degrade.
There is another factor of constructs known as "[[rate]]". The higher the rate percentage, the faster something will degrade.


[[Category:Gameplay elements]]
[[Category:Gameplay elements]]

Revision as of 08:06, 23 May 2021

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Degrade is how much a building or road has decayed - how much wear and tear the building has suffered. To rectify this, a settlement must have one or more janitor buildings. Janitors will be responsible for constantly doing repairs and maintaining the integrity and foundation of constructs by keeping their degradation percentage at 0%. Things will start containing penalties if there is too much degradation. Having a high isolation percentage can also ward off degradation.

There is another factor of constructs known as "rate". The higher the rate percentage, the faster something will degrade.