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'''Storage''' is an important and necessary game mechanic in ''[[Songs of Syx]]''. It is the process of storing a [[resources|resource]] somewhere for convenience, and in the case of [[food]], to keep things from spoiling. Almost every [[building]] in the game can store things, but [[warehouse]]s are the most prominent and convenient building for this purpose. | [[File:storage_preview.png|thumb|106px|Storage crates in a warehouse.]]'''Storage''' is an important and necessary game mechanic in ''[[Songs of Syx]]''. It is the process of storing a [[resources|resource]] somewhere for convenience, and in the case of [[food]], to keep things from spoiling. Almost every [[building]] in the game can store things, but [[warehouse]]s are the most prominent and convenient building for this purpose. | ||
Warehouses allow the player to keep track of any resource inside them. Most buildings that exist for offering [[citizens]] some sort of service or meant for making a specific type of resource have storage crates for finished goods. Goods that aren't about to be used right away, will be taken to the nearest warehouse. Food that isn't stored in a warehouse will eventually spoil. | Warehouses allow the player to keep track of any resource inside them. Most buildings that exist for offering [[citizens]] some sort of service or meant for making a specific type of resource have storage crates for finished goods. Goods that aren't about to be used right away, will be taken to the nearest warehouse. Food that isn't stored in a warehouse will eventually spoil. | ||
[[Category:Gameplay elements]] | [[Category:Gameplay elements]] |
Revision as of 13:04, 20 May 2021
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Storage is an important and necessary game mechanic in Songs of Syx. It is the process of storing a resource somewhere for convenience, and in the case of food, to keep things from spoiling. Almost every building in the game can store things, but warehouses are the most prominent and convenient building for this purpose.
Warehouses allow the player to keep track of any resource inside them. Most buildings that exist for offering citizens some sort of service or meant for making a specific type of resource have storage crates for finished goods. Goods that aren't about to be used right away, will be taken to the nearest warehouse. Food that isn't stored in a warehouse will eventually spoil.