Citizens: Difference between revisions

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{{Construction}}
{{Construction}}
'''Citizens''' are the very lifeblood of a [[settlement]]. They come in three races: the [[Cretonians]], [[Dondorians]] and [[Cantors]]. With the guide of the player, they are responsible for performing all kinds of tasks and jobs to keep the settlement running and growing stronger. All citizens have pre-generated names, personalities, traits, wants and needs. These wants and needs must be met and managed by the player, to keep everyone happy and working at maximum efficiency. Unhappy citizens may leave your settlement.
'''Citizens''' are the very lifeblood of a [[settlement]]. They come in three races: the [[Cretonians]], [[Dondorians]] and [[Cantors]]. With the guide of the player, they are responsible for performing all kinds of tasks and jobs to keep the settlement running and growing stronger. All citizens have pre-generated names, personalities, traits, wants and needs. These wants and needs must be met and managed by the player, to keep everyone happy and working at maximum efficiency. Unhappy citizens may leave your settlement.
Each race is unique in what they excel at, and what they like and dislike. When looking at each citizen individually, the details greatly increase. Each citizen has a pre-generated name, traits and personality. At any time, the player can click on a citizen to see their status. At any time, the player can check the amount of fulfillment and expectations of an individual, collectively as a race or all of the citizens in a settlement combined.
As the player's settlement expands and increases in quality, it will begin to see a rise in population through [[immigration]]. Note that population must be managed carefully, as if it's too low, there won't be enough people available to perform enough tasks and/or take employment, and if it's too high, the amount of [[food]] may not be enough to sustain everyone.

Revision as of 07:43, 14 May 2021

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Citizens are the very lifeblood of a settlement. They come in three races: the Cretonians, Dondorians and Cantors. With the guide of the player, they are responsible for performing all kinds of tasks and jobs to keep the settlement running and growing stronger. All citizens have pre-generated names, personalities, traits, wants and needs. These wants and needs must be met and managed by the player, to keep everyone happy and working at maximum efficiency. Unhappy citizens may leave your settlement.

Each race is unique in what they excel at, and what they like and dislike. When looking at each citizen individually, the details greatly increase. Each citizen has a pre-generated name, traits and personality. At any time, the player can click on a citizen to see their status. At any time, the player can check the amount of fulfillment and expectations of an individual, collectively as a race or all of the citizens in a settlement combined.

As the player's settlement expands and increases in quality, it will begin to see a rise in population through immigration. Note that population must be managed carefully, as if it's too low, there won't be enough people available to perform enough tasks and/or take employment, and if it's too high, the amount of food may not be enough to sustain everyone.