Humans: Difference between revisions

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Revision as of 20:41, 3 July 2021

 This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it.

The Humans are one of five available races in Songs of Syx. Humans are the smartest and most mentally unique of all races, as they have the most free will and flexible minds. Because of this, they thrive at jobs that require high intelligence. Humans also have the unique ability to thrive in all types of climates, with temperate being the most preferred by them.

The foods they prefer are bread, fish, mushrooms and eggs. Much like humans in real life, they prefer open land over mountains and ocean/river areas. Somewhat similar to humans in real life, their life span is 100 years.

In-game description

Short description

"Humans, the last creation of the gods. Excel at intelligent jobs and are decent farmers."

Long description

"The humans were the final creation of the Astars, and unlike all their other creations they gave them free will and a shapable mind. This seperates them from all the others. Initially men were immortal, but after the second war of the gods, this was removed as punishment for some to have aligned with the Chaos Lord."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.20 +0.80 +0.10 0.00
Defensive Skill Stamina Strength Work Prof.
0.10 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.25 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
100 +0.65 +1.00 +0.50

Climate

Cold Temperate Warm
80.0% 100.0% 80.0%

Terrain

Ocean River Mountain Open Land
0.0% 0.0% 20.0% 100.0%

Additional traits

Trait Strength
Population
Start Race
Immigrant
Age
Law
Slaves
Employed
Work Time
Fulfillment
Food Preference
Food Rations
Eateries
Flat Houses
Chambers
Wells
Hearths
Roads
Awe
Harmony
Building
Cold
Squareness
Noise
Corpses
Battlegear Level
Jewelry Level
Soldiers
Soldiers Training
Routing
Injuries
Constipation
Hunger
Army-Duty
Starved
Animals
Heat Exposure
Murder
Drowned
Graveyards
Graveyard Desecration
Drinks
Breads
Fruit
Meat
Vegetables
Wood
Clay
Cotton
Leather
Ore
Fabric
Metal
Pottery
Tools
Battlegear
Trait Strength
Noble
Emigrant
Trapped
Majority
Mercy
Other Slaves
Work Skill
Retirement Age
Starving
Food Days
Drink Rations
Canteens
Dormitories
Bathhouses
Taverns
Lavatories
Lights
Dread
Law Access
Climate
Hot
Roundness
Cannibalism
Clothes Level
Tool Level
Recruits
Soldier Experience
Enemy Kills
Dirtiness
Exhaustion
Sleepiness
Thirst
Emigrated
Slain
Age
Cold Exposure
Executed
Deserted
Crypts
Fish
Rations
Eggs
Grain
Mushrooms
Stone
Livestocks
Coal
Gems
Opiates
Sithilon Ores
Furniture
Papers
Cut Stone
Clothes
Jewelry