Climate: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:weather_both_anim.gif|thumb|161px|right|Both rain and snow.]]'''Climates''' are the average weather conditions in different areas in the [[world]] of ''[[Songs of Syx]]''. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their [[settlement]], which involves monitoring the climate of where the player chooses. | [[File:weather_both_anim.gif|thumb|161px|right|Both rain and snow.]]'''Climates''' are the average weather conditions in different areas in the [[world]] of ''[[Songs of Syx]]''. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their [[settlement]], which involves monitoring the climate of where the player chooses. | ||
Different races of [[citizens]] have preferences for specific climates. The frequency of [[immigration|immigrants]] from certain races are dictated by the climate of your settlement. A warmer climate will bring in more [[Cretonians]], while colder climates will bring in [[Dondorians]]. [[Cantors]] don't seem to have a specific weather preference. | Different races of [[citizens]] have preferences for specific climates. The frequency of [[immigration|immigrants]] from certain races are dictated by the climate of your settlement. A warmer climate will bring in more [[Cretonians]], while colder climates will bring in [[Dondorians]]. [[Cantors]] don't seem to have a specific weather preference. [[Garthimis]] thrive in temperate and warm areas. [[Humans]] are the most temperature-versatile race in the game, as they can handle all three climate types, with temperate being the best for them. | ||
==Temperature== | ==Temperature== |
Revision as of 16:01, 27 June 2021
Climates are the average weather conditions in different areas in the world of Songs of Syx. These conditions include temperature, humidity, atmospheric pressure, wind, and precipitation. However, temperate and precipitation are the most common factors seen in the game. When starting a new game, the player will be tasked with choosing a capital for their settlement, which involves monitoring the climate of where the player chooses.
Different races of citizens have preferences for specific climates. The frequency of immigrants from certain races are dictated by the climate of your settlement. A warmer climate will bring in more Cretonians, while colder climates will bring in Dondorians. Cantors don't seem to have a specific weather preference. Garthimis thrive in temperate and warm areas. Humans are the most temperature-versatile race in the game, as they can handle all three climate types, with temperate being the best for them.
Temperature
Temperature plays a large part in the game, and if the player is not careful, it will claim the lives of citizens. To avoid extreme temperatures, a player can choose a "temperate" climate, although days of extreme temperatures can still occur, though it will not be as often as if you chose a "cold" or "warm" climate before starting the game.
Precipitation is also obviously affected by temperature, with either rain or snow randomly occurring. Building a hearth can help citizens get through cold days, as well as provide happiness. Clothing can provide protection from all types of weather. Skinny dipping can help citizens get through hot days.