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[[File:pasture_anim.gif|left]]'''Pastures''' are closed-off pens designed for holding [[animals]], with the intent of breeding them and harvesting their [[resources]] from them. There are seven animals in the game, though only four of them can be kept in pastures: the auroch, globdien, entelodont and onx. Certain pastures can only be build if the respective animal is naturally found in the matching [[climate]]. For example, globdiens are cold-blooded reptiles, so they prefer warm climates, meaning that settlements in cold or temperate climates will have [[globdien pasture]]s completely unavailable in the building selection GUI. | [[File:pasture_anim.gif|left]]'''Pastures''' are closed-off pens designed for holding [[animals]], with the intent of breeding them and harvesting their [[resources]] from them. There are seven animals in the game, though only four of them can be kept in pastures: the auroch, globdien, entelodont and onx. Certain pastures can only be build if the respective animal is naturally found in the matching [[climate]]. For example, globdiens are cold-blooded reptiles, so they prefer warm climates, meaning that settlements in cold or temperate climates will have [[globdien pasture]]s completely unavailable in the building selection GUI. | ||
When pastures are made | |||
==Available animals== | |||
{| class="wikitable" style="padding: 10px;" | |||
|- | |||
! style="width: 60px;" | Icon | |||
! Name | |||
! style="width: 160px;" | Resources | |||
! Preferred Climate | |||
! style="width: 300px;" | Comment | |||
|- | |||
| style="padding:3px;" | [[File:auroch_icon.png|center]] | |||
| Auroch | |||
| [[File:meat_icon.png|15px]] Meat{{-}}[[File:leather_icon.png|15px]] Leather | |||
| Cold | |||
| Animal resembles a bull. | |||
|- | |||
| style="padding:3px;" | [[File:animal_icon.png|center]] | |||
| Entelodont | |||
| [[File:meat_icon.png|15px]] Meat | |||
| Any | |||
| Somewhat resembles a boar or pig. | |||
|- | |||
| style="padding:3px;" | [[File:globdien_icon.png|center]] | |||
| Globdien | |||
| [[File:meat_icon.png|15px]] Meat{{-}}[[File:eggs_icon.png|15px]] Eggs | |||
| Warm | |||
| Resembles a standard lizard. | |||
|- | |||
| style="padding:3px;" | [[File:onx_icon.png|center]] | |||
| Onx | |||
| [[File:meat_icon.png|15px]] Meat{{-}}[[File:cotton_icon.png|15px]] Cotton | |||
| Cold, Temperate | |||
| Resembles a ram or goat. | |||
|- | |||
|} | |||
[[Category:Resources]] | [[Category:Resources]] | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Farms]] | [[Category:Farms]] |
Revision as of 04:35, 5 June 2021
Pastures are closed-off pens designed for holding animals, with the intent of breeding them and harvesting their resources from them. There are seven animals in the game, though only four of them can be kept in pastures: the auroch, globdien, entelodont and onx. Certain pastures can only be build if the respective animal is naturally found in the matching climate. For example, globdiens are cold-blooded reptiles, so they prefer warm climates, meaning that settlements in cold or temperate climates will have globdien pastures completely unavailable in the building selection GUI.
When pastures are made