Immigration: Difference between revisions

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==How it works...==
==How it works...==
As mentioned before, when a race's happiness is above 70%, the chance to gain immigrants occurs. This is seen at the right of the screen, where the small icons of the three races are, an example of the Cretonians is shown in the image at the start of this article. The first number shows how many people of a race are in the settlement, while the second number below the first shows the number of potential immigrants. To let the immigrants in, simply double-click on the race icon. Once this is done, the immigrants will arrive from the side of the world and move to your settlement.
As mentioned before, when a race's happiness is above 70%, the chance to gain immigrants occurs. This is seen at the right of the screen, where the small icons of the three races are. An example image of the Cretonians is shown at the beginning of this article. The first number shows how many people of a race are in the settlement, while the second number below the first shows the number of potential immigrants. To let the immigrants in, simply double-click on the race icon. Once this is done, the immigrants will arrive from the side of the world and move to your settlement.


By going through the population GUI, you can customize the maximum number of potential immigrants that can come in at once, or you can set it to "auto", which automatically lets them in the second they're available.
By going through the population GUI, you can customize the maximum number of potential immigrants that can come in at once, or you can set it to "auto", which automatically lets them in the second they're available.


[[Category:Gameplay elements]]
[[Category:Gameplay elements]]

Revision as of 23:41, 29 May 2021

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Immigration is the process of citizens moving into your settlement. When overall population happiness is above 70%, immigrants will begin taking interest in moving into your settlement. The climate the settlement is in will dictate the amount of immigrants from a certain race to show up more frequently that favor said climate. For example, starting your settlement in a colder climate will have more Dondorians immigrating than if the climate was warmer, simply because that's the climate that Dondorians prefer.

Immigration can be controlled to the point where only a certain amount of people of a certain race can show up at once. Immigration should be managed carefully, because even though having your population grow leads to more things being done for the settlement, a population that's too high can empty your food storage faster than it can be replenished, leading to a hungry population.

Cretonians and Dondorians show up normally, but Cantors are very rare and hard to get, as well as hard to please to keep them around.

How it works...

As mentioned before, when a race's happiness is above 70%, the chance to gain immigrants occurs. This is seen at the right of the screen, where the small icons of the three races are. An example image of the Cretonians is shown at the beginning of this article. The first number shows how many people of a race are in the settlement, while the second number below the first shows the number of potential immigrants. To let the immigrants in, simply double-click on the race icon. Once this is done, the immigrants will arrive from the side of the world and move to your settlement.

By going through the population GUI, you can customize the maximum number of potential immigrants that can come in at once, or you can set it to "auto", which automatically lets them in the second they're available.