Coal Mine: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
m (Zippy moved page Coal mine to Coal Mine)
No edit summary
Line 1: Line 1:
{{Infobox_building
{{Infobox_building
|title = Ore Mine
|title = Coal Mine
|image = [[File:ore_mine_preview.png]]
|image = [[File:coal_mine_preview.png]]
|caption = This mine is mine.
|caption = Where you MINE your own business.
|icon = [[File:ore_mine_icon.png]]
|icon = [[File:coal_mine_icon.png]]
|cost = None
|cost = None
|building_type = [[Extraction]]
|building_type = [[Extraction]]
|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 6+2<br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
}}'''Ore Mines''' are [[extraction]] type [[building]]s that allow the extraction of [[ore]]s from [[ore deposit]]s. The importance of collecting ore is to smelt them into [[metal]]. Like most other buildings, the mine needs [[workfroce|employees]] to function. Ore mines must be built over tiles containing ore deposits ''and'' tiles without said deposits.
}}'''Ore Mines''' are [[extraction]] type [[building]]s that allow the extraction of [[coal]] from [[coal deposit]]s. This mine is one of the most important buildings in the game, as coal is used to fuel a very high number of buildings. Some buildings cannot function whatsoever without coal. Like most other buildings, the mine needs [[workfroce|employees]] to function. Coal mines must be built over tiles containing coal deposits ''and'' tiles without said deposits.


Building the mine itself costs no [[resources]], only adding the [[storage]] and [[components|auxiliary]] does.
Building the mine itself costs no [[resources]], only adding the [[storage]] and [[components|auxiliary]] does.


The process of [[citizens]] mining the ore is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no ore deposits near your settlement, this building has no purpose, and [[trading]] may be the player's only method of obtaining ore.
The process of [[citizens]] mining the ore is slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no coal deposits near your settlement, this building has no purpose, and [[trading]] may be the player's only method of obtaining coal.


Something peculiar about the ore mine is that it's needed to get ores, then to get metal, but the auxiliary components ''require'' metal. This means that if you start with no metal, you will have to subsist on the ore mine providing ore at a slow rate, because the auxiliaries aren't there to provide the much-needed efficiency. Getting metal through [[trading]] can rectify this. As well as simply waiting on the ore mine's slow ore output, making metal with said ore, then redesigning the ore mine with the auxiliaries.
Coal mines general a lot of [[noise]], so it's best to build them far away from public places if possible.
 
Ore mines general a lot of [[noise]], so it's best to build them far away from public places if possible.


==In-game description==
==In-game description==
''"Mines extract minerals from the ground. Its efficiency is determined by the density of the minerals along with the auxiliary items you place."''
''"Mines extract minerals from the ground. It's efficiency is determined by the density of the minerals along with the auxiliary items you place."''


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Mines]]
[[Category:Mines]]

Revision as of 21:17, 28 May 2021

Coal Mine
Where you MINE your own business.
Building Information
Icon
Building cost None
Category Extraction
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 2
Expandable? Yes
Component Requirements Storage:
  × 1 (per tile)
Auxiliary:
  × 1 (per tile)
  × 1 (per tile)
Production Information
Input {{{input}}}
Output {{{output}}}

Ore Mines are extraction type buildings that allow the extraction of coal from coal deposits. This mine is one of the most important buildings in the game, as coal is used to fuel a very high number of buildings. Some buildings cannot function whatsoever without coal. Like most other buildings, the mine needs employees to function. Coal mines must be built over tiles containing coal deposits and tiles without said deposits.

Building the mine itself costs no resources, only adding the storage and auxiliary does.

The process of citizens mining the ore is slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no coal deposits near your settlement, this building has no purpose, and trading may be the player's only method of obtaining coal.

Coal mines general a lot of noise, so it's best to build them far away from public places if possible.

In-game description

"Mines extract minerals from the ground. It's efficiency is determined by the density of the minerals along with the auxiliary items you place."