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'''Settlements''' are the core component of the game ''[[Songs of Syx]]''. The sole purpose of the game is to properly manage one. A settlement is a community made up of [[citizens]], constructed [[building]]s, collected [[resources]], an established [[workforce]], economic [[trading]], [[defense|defenses]] and [[law]]. The [[world]] of the game is made up of many connecting settlements, but the player gets an entire settlement to oneself; one that starts from scratch, must be properly managed to the point where it should constantly grow, always be improved and be self-sufficient.
[[File:settlement_preview.png|thumb|230px|right|Example of a big, well-developed settlement.]]'''Settlements''' are the core component of the game ''[[Songs of Syx]]''. The sole purpose of the game is to properly manage one. A settlement is a community made up of [[citizens]], constructed [[building]]s, collected [[resources]], an established [[workforce]], economic [[trading]], [[defense|defenses]] and [[law]]. The [[world]] of the game is made up of many connecting settlements, but the player gets an entire settlement to oneself; one that starts from scratch, must be properly managed to the point where it should constantly grow, always be improved and be self-sufficient.
 
With enough effort and time taken to understand the game's mechanics, a settlement can turn into a city, and that city can turn into a massive empire that would have other settlements either cower in fear, marvel in awe or potentially both.


==Citizens==
==Citizens==
The citizens are the lifeblood of any settlement. Without them, your settlement is an empty land without purpose. Citizens come in three races, and provide different personality types, strengths and weaknesses depending on the race. To get the most out of citizens, the player should allocate them properly, using their strengths to your advantage.
{{main|Citizens}}
The citizens are the lifeblood of any settlement. Without them, your settlement would be vast, empty acres of land without purpose. Citizens come in three races: [[Cretonians]], [[Dondorians]] and [[Cantors]]. They provide different personality types, strengths and weaknesses depending on their race. To get the most out of citizens, the player should allocate them properly, using their strengths to one's advantage. Citizens are responsible for getting all things done in your settlement, from making [[farms]] to constructing buildings; from tending to [[livestock]] to managing balanced trades to acquire helpful resources.
 
In turn, the player must tend to the wants and needs of every citizen as much as possible, as happier citizens will work more efficiently and be less likely to leave the settlement out of dissatisfaction. The more well-managed and attractive a settlement is, the more [[Immigration|immigrants]] will arrive. Immigration can even be controlled, as not to let too many people in and eat all the [[food]].[[Slaves]] can also be purchased.


===Cretonians===
===Cretonians===
{{main|Cretonians}}
Cretonians are the most peaceful of the three races, and excel at farming rather than more grueling work such as mining. They prefer warmer climates and areas with bodies of water. They are [[Vegetables|vegetarians]] and prefer wooden structures.
===Dondorians===
{{main|Dondorians}}
Dondorians are fundamentally the opposite of Cretonians, as they are adept at fighting and excel at [[Refiners|refinery]] work and mining. They prefer colder climates and in terms of food, prefer [[meat]] and [[fish]].
===Cantors===
{{main|Cantors}}
Cantors are the rarest and unique of the three races. Cantors are giants that are hard to recruit to your settlement and are hard to please. Cantors excel at almost all things in the game.

Revision as of 15:11, 22 May 2021

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Example of a big, well-developed settlement.

Settlements are the core component of the game Songs of Syx. The sole purpose of the game is to properly manage one. A settlement is a community made up of citizens, constructed buildings, collected resources, an established workforce, economic trading, defenses and law. The world of the game is made up of many connecting settlements, but the player gets an entire settlement to oneself; one that starts from scratch, must be properly managed to the point where it should constantly grow, always be improved and be self-sufficient.

With enough effort and time taken to understand the game's mechanics, a settlement can turn into a city, and that city can turn into a massive empire that would have other settlements either cower in fear, marvel in awe or potentially both.

Citizens

Main article: Citizens

The citizens are the lifeblood of any settlement. Without them, your settlement would be vast, empty acres of land without purpose. Citizens come in three races: Cretonians, Dondorians and Cantors. They provide different personality types, strengths and weaknesses depending on their race. To get the most out of citizens, the player should allocate them properly, using their strengths to one's advantage. Citizens are responsible for getting all things done in your settlement, from making farms to constructing buildings; from tending to livestock to managing balanced trades to acquire helpful resources.

In turn, the player must tend to the wants and needs of every citizen as much as possible, as happier citizens will work more efficiently and be less likely to leave the settlement out of dissatisfaction. The more well-managed and attractive a settlement is, the more immigrants will arrive. Immigration can even be controlled, as not to let too many people in and eat all the food.Slaves can also be purchased.

Cretonians

Main article: Cretonians

Cretonians are the most peaceful of the three races, and excel at farming rather than more grueling work such as mining. They prefer warmer climates and areas with bodies of water. They are vegetarians and prefer wooden structures.

Dondorians

Main article: Dondorians

Dondorians are fundamentally the opposite of Cretonians, as they are adept at fighting and excel at refinery work and mining. They prefer colder climates and in terms of food, prefer meat and fish.

Cantors

Main article: Cantors

Cantors are the rarest and unique of the three races. Cantors are giants that are hard to recruit to your settlement and are hard to please. Cantors excel at almost all things in the game.