Export Depot: Difference between revisions
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At certain times, a [[trader]] will arrive at your [[settlement]] and begin to take as many resources as possible from the trade depot, then they will deliver items to the delivery depot. | At certain times, a [[trader]] will arrive at your [[settlement]] and begin to take as many resources as possible from the trade depot, then they will deliver items to the delivery depot. | ||
Care should be taken not to put too much of a resource in the trade depot, as it will greatly subtract from what the settlement gets to use. | |||
[[File:trade_depot_gui.png|thumb|300px|left|Part of the trade depot GUI.]] | |||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 07:04, 18 May 2021
Trade Depot | |
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One half of the barter process. | |
Building Information | |
Icon | |
Building cost | × 10 × 10 |
Category | Infrastructure |
Sub-category | {{{subtype}}} |
Produces noise? | {{{noise}}} |
Components | 1 |
Expandable? | Yes |
Component Requirements | × 1 (per crate) × 1 (per crate) |
Production Information | |
Input | {{{input}}} |
Output | {{{output}}} |
A trade depot is an infrastructure building where citizens store resources for trading. The trade depot - during the trading process - is meant for outgoing resources, while the delivery depot is for incoming resources the player wants. The mechanics of the trade depot are very similar to that of a warehouse. The player can choose what resources are delivered there. In other words, the player can choose what resources are allowed to be traded away.
At certain times, a trader will arrive at your settlement and begin to take as many resources as possible from the trade depot, then they will deliver items to the delivery depot.
Care should be taken not to put too much of a resource in the trade depot, as it will greatly subtract from what the settlement gets to use.