|
|
(12 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| {{Construction}}
| | #redirect [[citizens]] |
| '''Immigration''' is the process of [[citizens]] moving into your [[settlement]]. When overall population happiness is above 70%, immigrants will begin taking interest in moving into your settlement. The [[climate]] the settlement is in will dictate the amount of immigrants from a certain race to show up more frequently that favor said climate. For example, starting your settlement in a colder climate will have more [[Dondorians]] immigrating than if the climate was warmer, simply because that's the climate that Dondorians prefer.
| |
| | |
| Immigration can be controlled to the point where only a certain amount of people of a certain race can show up at once. Immigration should be managed carefully, because even though having your population grow leads to more things being done for the settlement, a population that's too high can empty your [[food]] storage faster than it can be replenished, leading to a hungry population.
| |
| | |
| [[Cretonians]] and [[Dondorians]] show up normally, but [[Cantors]] are very rare and hard to get, as well as hard to please to keep them around.
| |
| | |
| [[Category:Gameplay elements]]
| |