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| [[File:deposit_preview.png|right]]'''Deposits''' are areas of the [[world]] where natural [[resources]] can be found and [[Mine|mined]]. There are six resources that can be found in deposits: [[stone]], [[coal]], [[clay]], [[ore]], [[gems]] and [[sithilon ore]]. Each deposit can only be mined by a corresponding, matching type of mine built over them. And even though different mines need to be used, they all function exactly the same. | | #redirect [[Mines_and_deposits]] |
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| When starting a new game, the player will be able to see the percentage of deposits in a chosen area. It is wise to try to choose an area with every type of deposit, or at the very least, as many as possible and/or the most important and frequently used ones, such as stone, coal or ore. Each deposit has a different level of how frequent they will appear in a world. Gem deposits are rare, while sithilon ore deposits are even rarer.
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| ==Starting a new game and finding deposits==
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| [[File:deposit_percentages.png|230px|right]]As mentioned before, when choosing a location for your [[settlement|settlement's]] capital, a window will appear showing the information of the area the mouse is hovering over, showing the percentage of each type of deposit there. It is very hard to get a decent number of ''every'' single deposit in one location, so if this can't be found, the player will need to settle for the closest thing.
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| Clay deposits increase when near rivers, while the other five are more frequent near mountains, and less in forested areas. This makes it very hard to find a location with both much-needed [[wood]] and all deposit types.
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| ==Placing mines==
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| Mines are placed like any other [[building]]. When placing a mine on a matching deposit, the player must click and drag an area over a deposit. Mines must encompass both deposit ''and'' non-deposit ones. The reason for this is while the mines must be obviously placed over deposits the player wants to mine, there must be extra space for the mine's [[components]], being the required [[storage]] and optional auxiliaries (which speed up production).
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| As one would expect, at least one tile of a matching deposit must be encompassed in the selection box for the mine's placement to be valid. Though mines have their own storage, they must eventually be moved to a [[warehouse]] or [[export depot]] (if the player wishes to trade away the resource). If a mine's storage is full, production will cease. Though not required, it is advised to build a warehouse near a mine if any other existing one is too far away. This is to ensure that [[citizens]] won't have to walk too far away just to store a mine's contents.
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| During the early stages of a game, getting the most out of your mines can be tricky. This is because the player will most likely not have any [[metal]] when starting out, yet metal is needed to build the auxiliaries of a mine, boosting its efficiency and production speed. This can be rectified in two ways: simply building an [[ore mine]] without auxiliaries, then (slowly) mining as much ore as possible and [[Metal smelter|smelting]] it, then later using the smelted ore/metal to build auxiliaries, and the second way is to simply [[Trading|trade]] for metal.
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| The bigger the mine, the more [[Workforce|employees]] can be hired there.
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| [[Category:Resources]]
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| [[Category:Gameplay_elements]]
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