|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
| {{imagefix|[[File:law_icon.png|left]]}}'''Law''' [[building]]s are constructs that assist in maintaining the [[law]] in a [[settlement]], such as punishing criminal [[citizens]], swaying them away from committing crimes in the first place and turning culprits into slaves. Justice being maintained properly will greatly increase the happiness of a settlement. There are 5 buildings in this category, though '''''all''''' of them are not readily available at the start of a game, meaning that all of them must be unlocked via increasing a settlement's [[Settlement#Status|status]]:
| | #redirect [[Infrastructure]] |
| | |
| * [[Guardpost]] (unlocked at "Major" status)
| |
| * [[Dungeon]] (unlocked at "Major" status)
| |
| * [[Scaffolds]] (unlocked at "Major" status)
| |
| * [[Slaver]] (unlocked at "Major" status)
| |
| * [[Court]] (unlocked at "Chieftain" status)
| |
| | |
| {{navbar_buildings}}
| |
| [[Category:Buildings]] | |