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| [[File:deposit_preview.png|right]]'''Deposits''' are areas of the [[world]] where natural [[resources]] can be found and [[Mine|mined]]. There are six resources that can be found in deposits: [[stone]], [[coal]], [[clay]], [[ore]], [[gems]] and [[sithilon ore]]. Each deposit can only be mined by a corresponding, matching type of mine built over them. And even though different mines need to be used, they all function exactly the same. | | #redirect [[Mines_and_deposits]] |
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| When starting a new game, the player will be able to see the percentage of deposits in a chosen area. It is wise to try to choose an area with every type of deposit, or at the very least, as many as possible and/or the most important and frequently used ones, such as stone, coal or ore. Each deposit has a different level of how frequent they will appear in a world. Gem deposits are rare, while sithilon ore deposits are even rarer.
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| ==Starting a new game and finding deposits==
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| [[File:deposit_percentages.png|230px|thumb|right|A location with every deposit available.]]As mentioned before, when choosing a location for your [[settlement|settlement's]] capital, a window will appear showing the information of the area the mouse is hovering over, showing the percentage of each type of deposit there. It is very hard to get a decent number of '''''every''''' single deposit in one location, so if this can't be found, the player will need to settle for the closest thing to this.
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| Clay deposits increase near rivers, while the other five are more frequent near mountains, and less in forested areas. This makes it very hard to find a location with both much-needed [[wood]] and all deposit types.
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| ==Placing mines==
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| Mines are placed like any other [[building]]. When placing a mine on a matching deposit, the player must click and drag over an area with deposits. Mines must encompass both deposit ''and'' non-deposit tiles. The reason for this is while the mines must be obviously placed over deposits the player wants to mine, there must be extra space for the mine's [[components]], being the required [[storage]] and optional auxiliaries (which speeds up production).
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| As one would expect, at least one tile of a matching deposit must be encompassed in the selection box for the mine's placement to be valid. Though mines have their own storage, they must eventually be moved to a [[warehouse]] or [[export depot]] (if the player wishes to trade away the resource). If a mine's storage is full, production will cease. Though not required, it is advised to build a warehouse near a mine if any other existing one is too far away. This is to ensure that [[citizens]] won't have to walk too far away just to store a mine's contents.
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| During the early stages of a game, getting the most out of your mines can be tricky. This is because the player will most likely not have any [[metal]] when starting out, yet metal is needed to build the auxiliaries of a mine, boosting its efficiency and production speed. This can be rectified in two ways: simply building an [[ore mine]] without auxiliaries, then (slowly) mining as much ore as possible and [[Metal smelter|smelting]] it, then later using the smelted ore/metal to build auxiliaries, with the second way is to simply [[Trading|trade]] for metal.
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| The bigger the mine, the more [[Workforce|employees]] can be hired there.
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| ==Importance of each deposit==
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| *'''Stone deposits''' - Stone is one of the most frequently used resources next to wood. Countless buildings and structures require stone. Note that stone buildings decay slower than wooden ones, but faster than ones made of [[cut stone]].
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| *'''Coal deposits''' - Coal is needed to fuel many things for many buildings, such as ovens in [[canteen]]s and furnaces in metal smelters.
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| *'''Clay deposits''' - Though not as frequently used as the other resources, clay is needed to make [[pottery]], which is used to make drinks and is needed for some building components.
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| *'''Ore deposits''' - Ore is the raw form of metal, which is created by ore being - as mentioned before - smelted in metal smelters. Its use becomes necessary in the mid-to-late stages of the game, being used in many buildings and components, much like wood and stone.
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| *'''Gem deposits''' - A very rare deposit. Gems are needed to make [[jewelry]], which are lavish luxuries for citizens which will greatly boost their [[happiness]]. Jewelry is the highest priced resource in the game, making it fantastic for trading. It's not used for any buildings, except the [[court]].
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| *'''Sithilon ore deposits''' - The rarest deposit in the game. Sithilon ore is the second-highest valued resource in the game. It has no uses on its own and can't be smelted like standard ore, but acts accumulates high denuri for trading.
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| [[Category:Resources]]
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| [[Category:Gameplay_elements]]
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